Multiplataforma Vampyr (Dontnod Ent./Focus Home Int.)

Adorei o que vi do trailer. Achei interessante aquela última cena em que ele diz que pode escolher o alvo. E tendo a Dontnod por trás... de certeza que podemos contar com momentos complexos e que nos metem a pensar. Joguei este ano ao Life is Strange e fiquei com altas expectativas com a Dontnod. Por isso estou em pulgas por agarrar-me a este jogo.
 
O movimento da personagem está um pouco esquisito mas é uma questão de hábito penso eu. Quanto ao jogo em si podemos realmente ter aqui um jogo marcante, a ver como as coisas correm até lá...
 
Get to Know the Combat System of Vampyr on PS4

Hi everyone! I’m Philippe Moreau, Vampyr’s game director. Today, I’ll be running through the combat system we have in our new game,Vampyr.

For the uninitiated, Vampyr is our upcoming action RPG set in the flu-ridden streets of London, 1918. All manner of dangers prowl London during a bout of the lethal Spanish Flu. From Vampire hunters to mutated abominations, Jonathan Reid will face foes as well as friends on his mission to discover the truth behind his new affliction and the origin of the deadly plague.

Armed with an array of conventional melee and ranged weaponry, attack and dodge enemies to fill up Jonathan’s Blood Gauge, required to unleash powerful vampire attacks. From impaling enemies on a spike to draining them of blood at a distance, as Jonathan’s Blood Gauge fills during a combat situation, his Vampire affliction will start to overtake his more human side, unleashing destructive spells and abilities against those who try to stop him.


A nonlinear skill tree will unlock through experience gained and will open up more powerful attacks and abilities. Jonathan is able to equip these abilities in any order, effectively allowing you to create your own archetypes to match your play style. Play aggressively and deal greater damage, or more securely, focusing on crowd-control and keeping enemies at bay.

Skills can be evolved two different ways. For example, Spring, a skill that allows you to rush instantly to a distant enemy, can be developed to either deal area-of-effect damage or grant temporary invincibility. The choice is yours!

Combat difficulty can be affected by player actions out of combat. Feeding on civilians provides a huge XP boost, which will make combat situations easier — but that comes with caveats; an increased danger on the streets, and narrative consequences for the world’s citizens, to name a few. Full brawls are not the only options open to Doctor Reid — he can also stalk his prey, or even utilize his vampire speed and agility to avoid combat entirely.

Players will have to investigate and determine who to feed from, and who to spare, conscious of their need to increase their strength. Jonathan’s Vampire impulses will always be working against his human side.

Take up the plight of Jonathan Reid when Vampyr launches on PS4 next year.

Philippe Moreau - Game Director, Vampyr

blog.us.playstation.com
 
Acompanho este jogo com muita ansiedade! Desde o Vampire: The Masquerade nunca mais peguei em jogos de Vampiros, mas também verdade seja dita, poucos vieram.
 
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Sai algures entre últimos meses de 2017/primeiros meses de 2018. Se meterem-lo no fim de ano é passível a ser engolido pelos blockbusters da praxe...
 
Lançamento em Novembro de 2017

Vampyr - E3 Trailer | Will Be Released in November


Vampyr releases November 2017 on PlayStation 4, Xbox One and PC. Preorders are now open.
 
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