[Wii] Eyeshield 21!!!

Cmind18

Power Member
O que acham deste jogo para a wii??
May 8, 2007 - With Wii news slowing down a bit in the last few days, the IGN Wii team decided to venture to our nearby local import shop and grab a few new titles to feed the Japanese Wii. Amongst the list of games were train simulators, mah-jong games, and a plethora of already-released US titles at a sweet markup. Brushing off the distracting Wii fodder in front of us, we rested our eyes on Eyeshield 21. After playing a few hours of the manga-based football title, we've come to a conclusion; Eyeshield may not be a must-have Wii game for American system owners (importing a system and games can be costly), but for anyone in possession of a Japanese Wii, Eyeshield may be the perfect game to combat the summer-time blues.

Eyeshield 21 for Wii is based off the popular anime/manga series written by Riichiro Inagaki and illustrated by Yusuke Murata. The series has exploded in Japan, and since been brought to America (with over 20 volumes already available) in the form of VIZ graphic novels. It may not be a worldwide phenomenon like Naruto, but Eyeshield is getting some attention both in anime fans and Nintendo system owners, as Eyeshield 21 for DS has become a hot import item for worldwide handheld owners over the last year and a half. Now that Wii is the new kid on the block, the series is making a return, and the outcome is extremely similar.


These guys are a bit on the mean side.


Since the game is essentially a playable anime (football games are made up of traditional play calling and mini-game execution), Eyeshield 21 remains to be half game, half anime/manga, so the story is pretty robust. The game follows the same basic lineage of the original story following a young boy by the name of Sena Kobayakawa. Sena is spending his first year in high school, and his small frame and quickness and agility has made him a prime candidate for the school's running back position. Scouted by team lead Yoichi Hiruma, Sena becomes an instant phenom, and an amazing secret weapon for his school team, the Deimon Devil Bats. In order to protect his identity from competing high school teams, Sena is given the "auspicious" role of being team secretary during school and practice sessions. When it's game time though, he hits the field in superhero fashion, flaunting a decked out football helmet with a green-tinted Eyeshield to hide his face. Basically, he's the Batman/Super Man/Spider-Man/Wonder Women of Japanese football. Nice.

Upon first booting up the game, Eyeshield 21 requires players to kick off the story mode in order to get the basics. The game begins with a scenario where the Deimon Devil Bats are in dire need of a win against a competing school, and Sena is late to the game. To kill time, your job is to pull off a few basic running plays until Sena arrives, and take to the skies with a few simple passes. After this brief stint, players have a chance to use the basic over world area (really just a two-room locker room with d-pad navigation), and save/quit out at any time. Single player can then progress via story mode, or in a quick-game option that opens up on the main screen. Story will eventually take you though football games (as well as other mini-challenges, such as a "test of quickness" against the school's best soccer player with you as the goalie), while exhibition is a chance play through a straight game of football either against a computer or vs. a friend.


QB Vision - Looking for a man downfield.


As for the actual football mechanic, Eyeshield 21 takes a ton of inspiration from the previously-successful DS version. The game takes an extremely simplistic approach to American football, with the basic strategy being whether to pass, run to a side, run up the gut, or kick a field goal. On defense, simply select one of the four choices in an attempt to guess the play and gain an introductory edge on the offense.

When running, it's as simple as watching the player animations and prep sequence, and then flicking up, down, left, or right during the "action" phase. The computer (or other player) will make a decision at the same time, and as long as the offense doesn't make the same move, they'll evade and run a few more yards. All the while a time bar will tick from full to empty, and once it's down an auto-tackle will occur. The trick is to balance speed and decision making, as you can either guess quickly (to conserve time) and hope for an evasion, or wait for the defense to input its decision before evading with a different motion. All in all it's a basic game of time-based rock/paper/scissors. In the DS version it was as simple as clicking on touch-screen targets to evade defenders, so in that way the game has stayed nearly the same.
During the passing game, however, Eyeshield makes a definitive leap over the DS product, as the entire process is a bit more complicated - though still mini-game based. Players will select a passing play, and after hiking the ball to the quarterback the view turns first person. The IR is used to steer the camera and click on eligible receivers (who are constantly running patterns on the field with defenders tailing behind). Again, the defense has a time bar to its advantage, so speed is of the essence. When in multiplayer or playing defense, shaking the Wii remote will speed up the clock to simulate a blitz.

One a receiver is locked on the camera cuts to the quarterback again, this time with a back-and-forth "golf meter". Flicking the controller with a bit of timing will result in a good, excellent, or missed pass. From there, it's a face-off with the IR cursor, as both offense and defense take control of the downfield men. Sight in with the IR and click on the ball like a light-gun game. The most accurate click wins the receiver-vs.-defense portion, resulting in a blocked, caught, or intercepted pass.


Letting it go.


As the final staple of Eyeshield, the up-the-gut run is essentially a shake-off between the offense and defensive lines. Before the running back makes his move both teams will shake the Wii remote as hard/fast as possible in an attempt to win a virtual tug-of-war. Best two out of three rounds wins, and either the defense breaks through and plasters the running back, or the offense makes a hole and lets the runner through. It's the simplest of the plays, and really the least-entertaining, as it's all about shaking the remote like a furious ape. As for kicking, the game again uses the "golf meter" approach, having the distance of the field goal (or skill of the kicker) determine the size of the hit/miss areas. Not a ton to it, but it works.

As an important note though, the presentation in Eyeshield isn't really anything extraordinary. Just as it was in DS, all of the animations are canned, so when you see a player make a dodge or jump move, there's no change in relation to the field. If, for instance, you duck a defenseman on 4th and one for the TD, the actual animation of the two players running towards either other and then evading will still take place in the middle of the field. It's canned, it's simple, but it works. Along those same lines, the game has very little animation during the story mode. Most scenes are done with character art placed over a background, and the game makes use of text almost exclusively, with very little voice acting. In that sense Eyeshield is an extremely basic, story-focused Japanese title that never really goes above and beyond expectation, but if fans loved it on DS, they'll continue to love it on Wii as well.


Offensive line battles it out.


And really, that's the core of Eyeshield 21. The passing and running plays can be pretty entertaining - especially when it's head-to-head with another human player - and while the action isn't breathtaking there's enough speed, precision, and a hint of chance to keep things entertaining. I personally can't see too many people marathon-playing this game, as one full game of football will pretty much tire you of the experience, but as a mini-game title with a mix of football and anime it's still a blast. As for the story mode, there's quite a bit lost with only Japanese writing (and there's literally no English in this game), but they keep things interesting with different mini-games and briefer "chapters" of football bouts in order to keep the experience half anime/manga, half videogame.

The visuals and presentation take a pretty bit hit, and though the game runs in 480p and 16:9 the actual football sequences crop off to 4:3, so it's obvious that the game is meant to be a simple (but entertaining) anime/gaming hybrid. It's no reason to go out and drop a ton of cash on an import system, but if you've already got one (or plan on picking one up), Eyeshield is a solid choice for a semi-frequent time-waster. Despite some of its faults, with the low-budget feel being the biggest of them, we'd still love to see both the DS and Wii versions hit stateside and beyond. Both systems are already
 
Sim, a utilização do wiimote deve ser muita boa neste tipo de jogos.
Um dos grandes jogos de lançamento para a wii foi o Madden 2007 com grandes reviews e elogios em relação à interactividade com o wiimote.
 
Duvido que este jogo venha a ser lançado por cá, já que Eyeshield 21 não é suficientemente popular para garantir localização (até para a América), o manga/anime disto não é mau, mas acho que o jogo é mesmo "só para os fãs", coisa que não acontece obrigatóriamente com outros jogos, como o recém lançado One Piece.

Neste caso, acredito que Madden seja melhor.

O jogo começou a ser feito para a gamecube, e mesmo para ela os graficos eram médios, não está nada por aí além.
 
Duvido que este jogo venha a ser lançado por cá, já que Eyeshield 21 não é suficientemente popular para garantir localização (até para a América), o manga/anime disto não é mau, mas acho que o jogo é mesmo "só para os fãs", coisa que não acontece obrigatóriamente com outros jogos, como o recém lançado One Piece.

Neste caso, acredito que Madden seja melhor.

O jogo começou a ser feito para a gamecube, e mesmo para ela os graficos eram médios, não está nada por aí além.

e pena....:'(
 
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