O mortal Kombat para a Wii parece já estar em fase muito avancada mesmo e promete grandes combos articulados com o tal... "esbracejar" ! Link para a entrevista GameSpot: How long has the game been in development? Ed Boon: We have been developing the Wii version of MK: Armageddon since we finished the PS2 and Xbox versions GS: How did you approach control in the game? Did you feel like you had to use the Wii Remote and motion sensing? How did you implement it? EB: Using the Wii-mote for MK: Armageddon was a must for us. We felt there would be no point in doing this game for the Wii if we did not support the Wii-mote for all modes and features. We didn't want to just support it, though--we wanted to utilize it and customize the gameplay experience. When you play it, you will notice that every single super move in the game is controlled by a Wii gesture system; also, the fatality systems will use the gesture system. For example, to do a move like throw Scorpion's spear, you will swing the Wii-mote away from your enemy and then bring it back toward your enemy, as if you are throwing the spear yourself toward the enemy, in an "away-toward" motion. It makes all of the moves feel more visceral, and it feels like you are more directly doing the action over just button presses. We want the controls of MK: Armageddon to be the biggest feature of this game on top of all of the content it already has. Por ultimo, fica aqui o video promocional com o Ed Boom a explicar como usar o WiiMote para jogar Mortal kombat na Wii.