Xbox XBox2: Codename Xenon... Current Specs?

greven

Folding Artist
Li isto num forum...

http://xbox.gamespy.com/xbox/microsoft-xbox/594331p1.html

The Guts of the Next Box

CPU - Xenon's CPU has three 3.0 GHz ***** cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three.

GPU - Xenon's GPU is a generation beyond the ATI X800. Its clock speed is 500 MHz and it supports Shader 3.0. Developers are currently working with an alpha 2 GPU. Beta GPU units are expected by May and the final GPU is slated for a summer release. The final GPU will be more powerful than anything on the market today; in game terms, it would handle a game like Half-Life 2 with ease.

System Memory - Xenon will have 256 MB of system RAM. Keep in mind that this number should not be equated to typical PC RAM. The Xbox has 64 MB of system RAM and is a very capable machine.

Optical Drive - As many have speculated, Xenon will not use Blu-Ray or HD-DVD. Games will come on dual-layer DVD-9 discs. While the media is the same as that of the current Xbox, the usable space on each disc is up to 7 GB. The drive is slated to run at 12X.

Memory Units - Xenon will use 64 MB to 1,024 MB memory cards. 8 MB is reserved for system use, leaving a 56 MB to 1,016 MB for user data.
Hard Drive - As many have speculated, Xenon's hard drive is optional. 2 GB of the drive will be used as game cache. The final drive size is still being determined.

Camera - Xenon will have a USB 2.0 camera. It's capable of 1.2 megapixel still shots and VGA video. Photos can be used in-game and for gamer profiles. The camera can also be used for video chat. It's unknown if the Xenon camera will allow for EyeToy-like gameplay. Developers are currently using a simulated camera driver.

Sound Chip - Xenon does not have an audio chip in the traditional sense. Decompression is handled by hardware, while the rest of the chores are handled by software. DirectSound3D has been dropped in favor of X3DAudio. The former was deemed too inflexible.


Dass... e o preço disto? o.O

Parece ter ALGUMA credibilidade... mas a ver vamos. De qualquer forma a ser "verdade" ainda é baseado num Alpha 2.
 
Sorry... não tenho lido essa thread. :) De qualquer forma, também fica bem aqui no tópico de jogos (tem tudo a ver...) :D .
 
2ª parte do artigo:

As I noted in part one of this feature, all Xenon titles will be Live enabled. The console itself will have system-enabled Live features including:


Friends management
Access to recent players
Message center
Game invite management
User notifications
Gamer profile
One-on-one voice chat
Downloads
Feedback
Sign-in

It will be easier than ever for players to communicate with others on Xenon. Players no longer need to create custom message centers for each game. The message center manages player-to-player messages, friend invites, game invites, open P2P messaging, service-to-player messages, and title-to-player messages. Players can also communicate via voice and video chat.

http://xbox.gamespy.com/xbox/microsoft-xbox/594355p1.html

O Live vai ser cada vez mais importante. O "download marketplace" parece ser um ideia interessante.

Quanto ao hardware, aquela descrição é muito geral.
Terá que se ver como é com o som.
Usar Dvd-9 em vez de Hd-Dvd não me parece uma má escolha. 7 GB deve dar perfeitamente.

Quanto ao cpu e Gpu, este rumor diz o mesmo que os rumores antigos.
 
Já agora...a consola vai-se chamar Xbox 360, visto que Xbox "2" iria dar a entender que era de uma geração anterior à Playstation "3".
 
Primeiro press release oficial

Microsoft Reveals First Details of Next-Generation Xbox #1
Company’s Chief XNA Architect Shares Vision for HD Era of Gaming

SAN FRANCISCO — March 9, 2005 — Today at the annual Game Developers Conference (GDC), Microsoft Corp. announced the first details of its next-generation Xbox® video game system platform, highlighting how hardware, software and services are being fused to power enhanced game and entertainment experiences.

Microsoft Corporate Vice President and Chief XNA™ Architect J Allard further outlined the company’s vision for the future of entertainment, citing the emergence of an “HD Era” in video games that is fueled by consumer demand for experiences that are always connected, always personalized and always in high-definition.

“In the HD Era the platform is bigger than the processor,” Allard said. “New technology and emerging consumer forces will come together to enable the rock stars of game development to shake up the old establishment and redefine entertainment as we know it.”

Building on 10 years of innovation with the DirectX® API, the Microsoft® Windows® and Xbox platforms will enable ground-breaking game experiences in the HD Era. Illustrating what that means for gamers, Allard shared the first details about the next-generation Xbox guide. Persistent across all games and media experiences, the guide is an entertainment gateway that instantly connects players to their games, their friends and their digital media.

Features of the guide include these:

· Gamer Cards. Gamer Cards provide gamers with a quick look at key Xbox Live™ information. They let players instantly connect with people who have similar skills, interests and lifestyles.

· Marketplace. Browseable by game, by genre, and in a number of other ways, the Marketplace will provide a one-stop shop for consumers to acquire episodic content, new game levels, maps, weapons, vehicles, skins and new community-created content.

· Micro-transactions. Breaking down barriers of small-ticket online commerce, micro-transactions will allow developers and the gaming community to charge as little as they like for content they create and publish on Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car to be the envy of their buddies.

· Custom playlists. This feature eliminates the need for developers to support custom music in games. The guide instantly connects players to their music so they can listen to their own tracks while playing all their favorite next-generation Xbox games.

Typifying the HD Era game experience, the guide requires hardware designed with software in mind. System-level features of the guide such as custom playlists, the Xbox Live Friends list and voice chat are enabled at the chip level, liberating developers to focus on creating games, not developing for technical certification requirements (TCRs).

To support consumer demands for the HD Era, the next-generation Xbox is designed around key principles that let developers maximize real performance, using concepts they are already familiar with.

The next-generation Xbox hardware design principles include the following:

· A well-balanced system that will deliver more than a teraflop of targeted computing performance

· A multicore processor architecture co-developed with IBM Corp. that provides developer “headroom” and flexibility for the HD Era

· A custom-designed graphics processor co-developed with ATI Technologies Inc. designed for HD Era games and entertainment applications

In addition, familiar software technologies such as DirectX, PIX, XACT and the recently announced XNA Studio — an integrated team-based development environment tailored for game production — complement the new hardware to help game developers unlock increasingly powerful and complex silicon.

The HD Era gaming platform will strike an elegant balance of hardware, software and services to power the new experiences consumers demand. Games and entertainment features such as the next-generation Xbox guide represent a shift toward more immersive and integrated consumer experiences. This shift will be further illustrated by a significant leap to high-definition graphics, where character movements and expressions are intensely vibrant and nearly indiscernible from real life; by multichannel, positional audio fidelity so clear and precise that players will be able to hear the faintest enemy footsteps sneaking up behind them; by richer online communications; and by an abundance of on-demand content for game consoles.

+ de 1 Tflop system performance. Isto é que é meter a barreira alta.
 
Última edição:
Não se esqueçam de colocar os links para os artigos originais...

Quanto a specs só se saberão lá mais para o Verão e claro vão haver dezenas de artigos a comparar com os specs da PS3 blá blá blá... mas só quando sairem os jogos é que se poderá ver a real life performance das máquinas.

Mas claro há sp aqueles q ainda gozam com a XBOX por causa do "celeron + Gf3" mas basta ver o Halo 2 ou o Riddick a correr naquilo...

Quero é saber se é backwards compatible ou não... e claro uns sketches do design da consola :D
 
Korben_Dallas disse:
Não se esqueçam de colocar os links para os artigos originais...

Quanto a specs só se saberão lá mais para o Verão e claro vão haver dezenas de artigos a comparar com os specs da PS3 blá blá blá... mas só quando sairem os jogos é que se poderá ver a real life performance das máquinas.

Mas claro há sp aqueles q ainda gozam com a XBOX por causa do "celeron + Gf3" mas basta ver o Halo 2 ou o Riddick a correr naquilo...

Quero é saber se é backwards compatible ou não... e claro uns sketches do design da consola :D

Tendo em conta o que a Xbox faz isto promete E MUITO! :D

Acredito que MS desta vez vai apostar forte no design, visto ser um dos pontos mais criticados na xbox :)
 
Korben_Dallas disse:
Não se esqueçam de colocar os links para os artigos originais...

Tens razão, nem me dei conta quando coloquei aqui.

Estava a ver esta thread no b3d (http://www.beyond3d.com/forum/viewtopic.php?t=21046) sobre a cobertura da GDC deste site (http://www.majornelson.com).
Tem lá o press release, mas nem reparei que não tem o link para ele.

Espero que não seja falso. :confused:

P.S. - Já agora, pelo que percebi, aquele site vai transmitir a keynote do J Allard na GDC.
 
Allard: Xenon User Interface, Specs and Live II to Show Tonight

>> From Spong.com:
J. Allard becomes the first Microsoft executive to go on record to name the Xbox 2 Xenon, with an interview captured the night before the Games Developers Conference in San Francisco outlining the key points of tomorrow’s keynote address.

So what will be seen tonight? “Well,” said Allard, “Were going to show a little bit of leg. We have thought about how best to catalyse some of our thoughts, so we’re going to show a little bit of what the Xenon user interface might look like, we’re going to talk a little bit about the specs just a little bit, and we're going to talk about online as well, and where we see the future of Live.”
 
duvido muto desta noticia assim como duvido de tudo o k não sejam specs originais, se a xbox 2 vai sair em finais de 2005 não vai ter um Power PC G5 a 3 GHz, impossivel kuanto mais 2, se no fim do ano houverem 3 GHz duplo será o topo de gama da apple não será barato, cpus desses mainstreamcustam muito dinheiro, contem no maximo com um Power PC G5 1,8 GHz duplo, digo eu

depois a parte da grafica é mais propaganda k outra coisa, half life 2 nem é um jogo muito exigente em termos de hardware, lá bonito é ele, mas...uma 9600 corre-o de forma muito aceitável e uma 9600 tem a performance + coisa menos coisa k uma geforce 3 com suporte de direct X 9.

esperem que a proxima geração de consolas esteja muito pegada já não interessa se uma faz mais 1 milhão de poligonos k a outra em termos visuais já não ker dizer nada, os graficos vão melhorar face a esta actual geração mas nada do constraste PSone para PS2, aliás eu dependendo do k apareçer sou capaz, ou não de comprar uma consola de proxima geração, não vi ainda nada de novo e estou ceptico k venha a ver. e isto o dinheiro n dá para tudo...

Tenho o baixo empenado, se calhar vou ter de comprar um novo, para comprar + jogos do mesmo... n compro

EDIT: como já disse, na minha opinião a xbox é um sistema muito penalizado em performance por uma arkitectura directamente importada do PC k leva a muitos handycaps, se a microsoft se tivesse livrado da kernel do windows 2000, encurtar o caminho dos buses e não usasse memória unificada facilmente dava muito mais performance bruta e não tinha os handycaps a dar para o slowdown, muito respeitável tentativa para primeira consola (melhor k a da sony) mas muito dispendiosa face à performance total que poderia ter, espero k a microsoft o faça desta vez, embora já não importe de tanto... + 1 milhão de poligonos, menos 1 milhão...
 
Última edição:
Links "oficiais" para aquele primeiro press release:
http://news.teamxbox.com/xbox/7809/Microsoft-Reveals-First-Details-of-NextGeneration-Xbox/
http://www.anandtech.com/news/shownews.aspx?i=23950

SpeedTree:
http://www.gaming-age.com/news/2005/3/9-32

Keynote J Allard:
mp3 -> http://www.major-nelson.com/blogcast/GDCKeynotemp3.mp3
Wmv-> http://movies.teamxbox.com/gdc05/keynote_1.wmv
http://movies.teamxbox.com/gdc05/key_2.wmv

Slides:
msdev08.jpg


http://www.watch.impress.co.jp/game/docs/20050309/msdev06.jpg
http://www.watch.impress.co.jp/game/docs/20050309/msdev07.jpg
http://www.watch.impress.co.jp/game/docs/20050309/msdev08.jpg
http://www.watch.impress.co.jp/game/docs/20050309/msdev09.jpg
http://www.watch.impress.co.jp/game/docs/20050309/msdev10.jpg
http://www.watch.impress.co.jp/game/docs/20050309/msdev11.jpg

http://www.watch.impress.co.jp/game/docs/20050309/msdev.htm
 
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