Xbox Forza Motorsport 7 (Turn 10/Microsoft Studios)

Pessoal, estou com problemas de stutter no jogo não interessa as settings que tenha ou os fps a que bloquei tá sempre a dar aquele lag manhoso, isso tudo acontece ao fim de umas corridas e de algumas passagens nos meus...
Já para não falar que continuo com aquele lag a passar os carros.
Não sei se alguém tem specs parecidas as minhas (jogo num portátil)
Intel core i7 7700HQ
16GB RAM 2400MHZ
GTX 1050 4GB
SSD 256 sata 3
Asus Rog gl553VD


Este é o tópico da versão consola.
 
Pessoal, estou com problemas de stutter no jogo não interessa as settings que tenha ou os fps a que bloquei tá sempre a dar aquele lag manhoso, isso tudo acontece ao fim de umas corridas e de algumas passagens nos meus...
Já para não falar que continuo com aquele lag a passar os carros.
Não sei se alguém tem specs parecidas as minhas (jogo num portátil)
Intel core i7 7700HQ
16GB RAM 2400MHZ
GTX 1050 4GB
SSD 256 sata 3
Asus Rog gl553VD

https://forum.zwame.pt/threads/forza-motorsport-7-turn-10-microsoft.992750/page-18

;)
 
Muita coisa neste patch que saiu hoje (que não sei porque, pensava que saia segunda feira).

GENERAL
Automatically received DLC cars will now reflect Car Collector Tier progress.
Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
Message Center tabs now indicate which categories have unread messages.
Fixed an issue where VIP crown was not showing up for certain VIP players.
When langue is set to UK English, all in-game dates will now use UK English formatting.
Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
Fixed an issue where players could not load some older saved replays.
Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.


CARS
Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.


TRACKS
Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.


LIVERY EDITOR
Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.


MARKETPLACE
Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.


PC
Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
Text to Speech chat now has 100-character limit for PC players (same as console character limit).
Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”


MULTIPLAYER
Improved performance when navigating car manufacturer screens from multiplayer lobbies.
Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.


SPLIT SCREEN
Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
Fixed an issue where only Player 1 could pause the game in split screen.
Saved rewards are now stored for Player 2.
Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.
 
Li noutros sitios mas nao fiquei esclarecido, estou quase a terminar o "Forza Drivers Cup", quando completar os 110.000 pontos e receber o título fico com os carros que estã bloqueados, desbloqueados para compra, isso só acontece quando completar a 100% todas as provas, ou isso não acontece porque esses carros nao chegam a ficar desbloqueados desta forma? obrigado.
 
Li noutros sitios mas nao fiquei esclarecido, estou quase a terminar o "Forza Drivers Cup", quando completar os 110.000 pontos e receber o título fico com os carros que estã bloqueados, desbloqueados para compra, isso só acontece quando completar a 100% todas as provas, ou isso não acontece porque esses carros nao chegam a ficar desbloqueados desta forma? obrigado.
Se bem me lembro, só recebes os itens bloqueados quando completas todas as provas atingindo os pontos necessários. O fato e o carro ficam logo disponíveis e não precisas de gastar créditos.
 
cada vez mais me aborrece jogar este tipo de jogos (carros) em multiplayer. as pessoas nao respeitam e so vejo 2 tipos de jogadores, os que vao para correr e os que vao para estragar as corridas dos outros.

prefiro mil vezes desligar todas as ajudas e colocar o IA no maximo ou a rondar algo que me de mais emoçao ou algo proximo
 
Se bem me lembro, só recebes os itens bloqueados quando completas todas as provas atingindo os pontos necessários. O fato e o carro ficam logo disponíveis e não precisas de gastar créditos.

Obrigado pelo feedback, referes-te apenas ao veiculo "prémio" quando termino uma "categoria" de corridas, os carros que estão bloqueados por dlcs, vip etc nunca os vou ter é isso?
 
Obrigado pelo feedback, referes-te apenas ao veiculo "prémio" quando termino uma "categoria" de corridas, os carros que estão bloqueados por dlcs, vip etc nunca os vou ter é isso?
Eu estou a referir-me ao prémio final de cada campeonato que fazes. Onde se recebe o carro e o fato desse mesmo campeonato. Dentro desses campeonatos também tens certas provas que te dao carros. Quanto aos carros por dlc nao te sei dizer se podes comprar no auction house.
Espero ter ajudado.
 
Obrigado pelo feedback, referes-te apenas ao veiculo "prémio" quando termino uma "categoria" de corridas, os carros que estão bloqueados por dlcs, vip etc nunca os vou ter é isso?

Eu estou a referir-me ao prémio final de cada campeonato que fazes. Onde se recebe o carro e o fato desse mesmo campeonato. Dentro desses campeonatos também tens certas provas que te dao carros. Quanto aos carros por dlc nao te sei dizer se podes comprar no auction house.
Espero ter ajudado.

Quando completas cada uma das seis categorias principais, recebes um carro e um fato, e desbloqueias uma ronda de novos campeonatos dentro de cada uma das categorias.
Completando esses campeonatos dar-te-a novamente outro carro e outro fato por categoria.
Completando todas as categorias com os pontos maximos da-te outro carro.

Cada showcase da-te tambem o carro usado nesse showcase.

Cada vez que sobes de nivel, tens opcao de escolher um carro, fato ou dinheiro. Ha dois ou tres carros bloqueados que te podem sair nesses level up (de repente lembro-me do Bugatti Veryon).

Os carros que estao bloqueados mas nao sao DLC, sao ganhos atraves dos Forzathons, ligas, bounty hunting e concursos de fotografia e pinturas.

Carros DLC sao gratuitos e desbloqueados para quem tem o DLC. Quem nao tem o DLC obviamente nao tem acesso ao carro.
 
Olá pessoal. Quero adquirir este jogo para o PC, sendo o principal objetivo jogar single player e vejo que na loja Windows existem várias edições. Qual a que acham que neste momento é melhor para se comprar? Obrigado
 
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