Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago. CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
Just today news from the VALVe office has emerged as our own Craig "Torbull" Levine has taken the trip down to supposedly "help develop" the new version of Counter-Strike. Counter-Strike:Global Offensive (CS:GO). Is this VALVe reaching out to the community, recognizing the competitive community?
News first arrived about the new version on the ESEA.net Facebook Page, saying:
"Counter Strike: Global Operation... More info tomorrow!"
Jess Cliffe, one of the original creators of Counter-Strike, was seen posting on the SteamPowered forums, saying "Global Offensive."
Rumors:
Planned to be released Q1 2012
Focuses on 5v5 competition
Press release within 24 hours from VALVe
Plays on an updated source engine
Individual & Team rankings
New Guns added
New Grenades
Dust & Aztec major revamp
Spamming still viable
Ammo is free
Fonte
Mais informação de um dos vários jogadores da comunidade de CS convidados para testarem o jogo, retirada daqui:
Ammo is free as in source, it was debated a couple of times through the day though, so it might not be how it's going to be in the final version, even though I personally think it won't have ammo-buying.
There are a few new guns (and all the guns have been changed more or less, but their current versions aren't at all final). There are also a couple of new nades, which are pretty cool. There are molotov grenades, which create a fire-blanket that slows players are little. It sounds crazy, but it actually played really well I think, even though the size/dmg might need a bit tweaking. The other new nade is a decoy-nade, that can play firing-sounds, so it can be used to fake that a player is in a position. Not sure how usable it is, but the idea is pretty nice I think.
In the current build armor is also free, but I am pretty sure this will be changed, at least for the competitve mode, since most people here thought it was a bad idea and there basically was no point to even have armor in the game, if it was given for free every round.
Because of this armor-change they also revamped the money system, which wasn't too nice, you didn't really get enough money, so sometimes you would end up needing to have 3-4 ecos or having won 5 rounds in a row and still only have 4k left xD This was also down to more grenades and other equipment being available though.
All the maps have names you know, but most of them have been altered. Dust2 only has very minor changes from the source version, but the other maps have some pretty big changes (most importantly dust and aztec have been changed to try and make them more usable for 5on5 play)
The deagle is about as powerful as in source, but it's hard to tell after such little playing time, we spent more time trying out other guns/stuff mostly.
Their mindset on it isn't that it needs to have the 1.6 players and/or source players all move to it necessarily, even though clearly theyre hoping to make it good enough that people want to move. They are very serious about making it a good competitive game though (there is a competitive and casual mode), which is proven by them flying in 20 top players from europe to help them test it.
We played the game yeah, they said we should suspect crashes and stuff, but it wasn't too bad. We we're 10 people playing in the room I was in and I think we had 3 crashes total in like 4-5 hours of play, so it's not too bad.
I'm pretty sure he said at lunch, that there wasn't going to be a dota2 style 1 million dollar tournament, but I only overheard that conversation, so I'm not 100% sure about what exactly he said.
- - - - - - - - - -
Dicord - https://forum.zwame.pt/threads/zwame-discord.964167/
Zwame Arenas Unofficial: 185.113.141.4:27105 (Thanks @master4)
Última edição pelo moderador: