Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
Estou mortinho por ver o finishing move p'raquela coisa (isto é, se se confirmar que o jogo tem finishing moves)! Shh, não agoires, já vai ser puxado que chegue =P
Não sei se a From anda a aplicar muitos filtros/efeitos aos screens, mas o jogo parece-me mais bonito que o DS. O Dentata em particular tem umas texturas bastante detalhadas até... E a biblioteca tem um aspecto grandioso!
Essas imagens estão muito boas. Até dá vontade de voltar a pegar no DS. Realmente parece que evoluíram graficamente comparado com o Demon's Souls. Espero é que a frame rate não sofra com isso.
E mais algumas screens:Dark Souls won't be broken into levels and stages like Demon's Souls, so where do you respawn? At one of the new Beacon Fires. These are checkpoint markers that blaze across the seamless world, from which you'll resurrect should you - and you probably will - die. Life can also be restored to your Life Gauge at a Beacon Fire, and friends - co-op comrades - can gather there.
Info tirada do GAF.Miyazaki wants the players to experience tens of thousands, or millions of deaths."
"The combat remains largely unchanged from Demon's Souls, while the team concentrates on improving the elements of role-playing and exploration."
"You are no longer [able] to pick a character class from the start. Instead you are allowed to equip any armour or weapon you like, prising the potential for customisation wide open."
"There are over 100 weapons, and players will be able to cycle through them in real time. A wider range of magic spells is also available."
"Miyazaki is careful to point out that the game isn't ttruly open-world as some media outlets have reported, but it will be less compartmentalised than Demon's Souls. There's still a hub - a campdire within a ruined castle - but you'll be able to leave through your choice of exits and work through the interconnected levels. We're told that you'll be able to travel to any location you can see in the distance."
"Secret routes and locations have also been discussed. From Software inadvertently reveals one to us in a place aptly named Trap Road"
"Player death does not have him transform into a ghost, but instead he finds himself in an alternate part of the area and discovers a tunnel to a secret location. Miyazaki is keen to point out the tunnel leads to an even harsher environment as punishment for slipping off the rail and dying."
"We are trying to provide an experience one or two steps ahead of what we did for Demon's Souls."
"Dark Souls introduces mid-level bosses that can pursue you in unprecedented ways, leaping over walls and climbing buildings to reach you."
Dark Souls introduces mid-level bosses that can pursue you in unprecedented ways, leaping over walls and climbing buildings to reach you
Player death does not have him transform into a ghost, but instead he finds himself in an alternate part of the area and discovers a tunnel to a secret location. Miyazaki is keen to point out the tunnel leads to an even harsher environment as punishment for slipping off the rail and dying