Multiplataforma Assassin’s Creed Shadows (Ubisoft)

É pena para os racistas que a personagem seja tão badass.

Não me serviu o carapuço, mas incomoda-me verdadeiramente a leveza com que se chama "racista" a outras pessoas apenas por discordarem de uma escolha. Muitas destas pessoas chamadas de racistas não tiveram qualquer problema com o Bayek ou a Aveline, por exemplo, por isso querer justificar a discordância com racismo não faz qualquer sentido.

Parece-me perfeitamente normal que muita gente que sempre pediu um AC no Japão tivesse a expectativa de ver protagonistas asiáticos (eu também a tinha, assim como muitos asiáticos a teriam certamente).

Já agora, com um fato daqueles até o Emplastro fica badass :joker:

-----------------------------------

Quanto ao jogo, expectativa para ver como vão recriar o Japão da altura (o mapa e o ambiente acho que são sempre o elemento principal destes jogos).
 
@Sacripanta Eu já comentei sobre o jogo. Basta "andares para trás".
A minha opinião não necessita de ser uma dissertação sobre o que acho correto ou não no jogo.

Comentei que achava o setting porreiro e acrescentei que a discussão à volta da personagem é uma perda de tempo, para mim. O facto de achar o que acho de uma discussão sobre uma personagem de um jogo, é falar, do jogo. O que se retira do comentário, depende mais uma vez, da subjetividade de cada um.

Mas entretanto, enquanto escrevia, encontrei isto:

The Setting​

  • Assassin’s Creed Shadows takes place in the Azuchi-Momoyama period of Japanese history. The story begins in 1579 and will continue into the early 1580s. The time period means this is the first game in the series to feature the Assassins and Templars in their ‘classic’ forms since 2015’s Assassin’s Creed Syndicate.
  • A number of historical figures play prominent roles in the campaign. These include Oda Nobunaga, the “great unifier” of Japan, and Fujibayashi Nagato, a master ninja of the Iga clan.
  • Much like Assassin’s Creed Syndicate, Shadows features two protagonists and you can switch between them as you play through the campaign. The first of these dual leads is Naoe, the fictional daughter of Fujibayashi Nagato. She is trained by her father to be a skilled shinobi.
  • The second protagonist is Yasuke, a real historical figure. Originally from Africa, Yasuke came to Japan with the Portuguese in 1579 and soon became a samurai in the employ of Lord Oda Nobunaga. Shadows is the first Assassin’s Creed game to ever let you play as a real person from the past.

Stealth and Parkour​

  • As the title suggests, light and dark is a major part of Assassin’s Creed Shadows’ stealth systems. A new global illumination system creates dynamic light and shadows that affect enemy vision. You can now hide in shadows and even create darkness by destroying lanterns or killing torch carriers. A light meter on the UI shows how well concealed you are, from fully visible to completely hidden.
  • Servants are a new type of NPC, ranking between civilians and enemies. While they cannot fight, they are able to call in reinforcements and raise alarms. They have their own patrol routes, and carry lanterns at night.
  • There is now the option to knock out foes when performing a stealth takedown, allowing for a more pacifist playthrough.
  • You can now crawl along the ground in a prone position, allowing you to maintain a lower profile as well as get through small openings.
  • Naoe has a grappling hook that can be attached to every roof edge, as well as a number of other anchor points. Unlike the zipline-like grappling hook from Assassin’s Creed Syndicate, this rope uses physics simulation to allow dynamic swinging.
  • The grappling hook can be used to quickly climb into the ceiling space above corridors, allowing you to lay in wait for enemies patrolling beneath you.
  • Eagle vision returns, allowing you to spot silhouettes of NPCs through walls. Enemies are marked in red, while the new servants are coloured orange.
  • The drone-like bird, used in Origins, Odyssey, and Valhalla to scout out areas and mark targets, is not available in Shadows. You’ll need to do your own reconnaissance work.
  • As a shinobi, Naoe is the most skilled at stealth. Yasuke can use stealth, but his size and armour plating means he’s better at using those skills to get the drop on targets rather than perform a fully silent infiltration.

Combat and RPG Systems​

  • This era of Japanese warfare did not make use of shields, so your gear does not include any defensive options aside from your armour. Dodges and positioning is paramount.
  • As a samurai, Yasuke is able to use his weapon to block incoming attacks and perform parries. Naoe is able to engage in combat, but she is unable to block or parry – instead she can ‘deflect’ enemy blows. Ubisoft didn’t clarify the difference between paries and deflects, but it may be that parries enable counter attacks while deflects are a more evasive tactic.
  • Enemy armour has a durability system and can be broken during combat.
  • Pretty much every prop in the game is able to be dynamically damaged by your weapons. Katanas will slice through bushes and baskets Fruit Ninja-style, leaving accurate blade marks. Arrows will leave precise puncture marks, while blunt weapons will smash pots into tiny pieces.
  • Many period accurate weapons are available to use, including katanas, the kanabō war club, yari spears, shuriken, kunai, and the kusarigama (a sickle on a chain).
  • Yasuke is able to use arquebus rifles, providing him with a powerful long-range option.
  • Each weapon has its own skill tree. Investing time into using a particular weapon will improve your proficiency with it.
  • You can craft your own katana from gathered components and personalise it. A transmog system will also allow you to tailor your gear to look exactly how you want it.
  • Active combat skills return and are unlocked by finding Ninja Scrolls in the world.
  • Yasuke and Naoe have individual skill trees and gear, but share XP, collected weapons, and resources.

Dynamic World and Seasons​

  • Assassin’s Creed Shadows is built upon a newly updated version of the Anvil game engine. The new tech allows for better lighting through global illumination, the new breakable props, more detailed asset meshes, and much less pop-in.
  • The new Anvil upgrade has allowed for a season system that sees the world progress through spring, summer, autumn, and winter. The current season is dictated by your progress through the campaign in order to maintain historical accuracy, but there are ‘steps’ that each period goes through to create a sense of authenticity.
  • Each season comes with unique features that link to gameplay. For example, in the spring and summer when plants bloom and flower, there will be bushes and long grass to hide in. Later, in autumn and winter, those plants will die and thus remove hiding spots. Water also freezes in winter, which prevents you from entering pools and ponds. Icicles will form on rooftop edges and can fall if disturbed, potentially giving away your position.
  • Seasons also affect NPC behaviours. In the summer, enemy samurai cut through bushes in search of you. In the winter, foes stay close to fires and warm places, potentially opening up new, colder paths for you to take.
  • A fully dynamic weather system provides appropriate climate conditions based on both the region and season. Severe weather, like deep fog, howling winds, and snow impacts enemy sight and sound. A storm is an opportunity to mask your footsteps.
  • The world features a surprisingly detailed ecology system. In spring, for instance, wind will blow gusts of pollen that have been spawned by trees, replicating a real ecosystem.
  • The map is similar in size to that featured in Assassin's Creed Origins, and replicates the central region of Japan.
  • The map is divided into regions based on Japan’s real historical provinces, including Iga (the home of the shinobi), Arima (the location of a major battle), and Omi (an agriculture “bread basket” region.)
  • The iconic synchronisation points return, but in a reimagined way. Climbing to the top no longer plots a multitude of icons on your map, nor does it trigger the spinning ‘drone’ shot of the area. Instead, from this vantage point you’re able to survey the area for highlighted points of interest, which you can then seek out when back on the ground. Ubisoft expressed a wish for there to be less icons this time around, and so this appears to be one way of fulfilling that. Thankfully, despite this slight change, synchronisation points still act as fast travel locations.
  • Shadows is set during a time of flourishing urbanisation, trade, and warfare. This allows for a wide range of locations, including towns, trading posts, farm land, and colossal castles that have been rendered at near 1:1 scale. Beyond these settled areas are mountains and forests.

Assassinations and Quests​

  • Shadows features a non-linear campaign largely focused on targets. Ubisoft says that you will be free to track these targets in any order.
  • Some targets simply exist in the world and you may stumble upon them organically, without having researched and hunted them first. Others have more structured infiltration-style gameplay attached to them.
  • Ubisoft aims to create a more rewarding journey by being a little more hands-off. While the campaign is still objective-focused, the studio hopes to enable more player autonomy by using hints to push players in the right direction rather than outright telling them where to go next.
  • Most main quests can be completed as either Yasuke or Naoe, allowing for freedom of approach. However, both characters also have their own specific missions playable only by them, as well as bespoke introduction quests.
  • Side quests and world activities are available beyond the main campaign. Notable things to find in the world include castles, temples, shrines, and art.
  • You can build up a spy network, with agents who can be sent on missions to gather intelligence on your targets.
  • There is a hideout where you and your allies can gather.

Muita coisa boa. Especialmente foram buscar coisas do último AC que joguei e adorei. O Syndicate.
 
Última edição:
@Enchullibung

Mas isso impede-te de os jogar agora?
Jogos com mais de 10 anos, não vejo qualquer problema com isso, continuas a poder jogá-los offline, não?

Imagina uma situação em que daqui a 10/15 anos quero voltar a jogar o jogo, mas tenho que o instalar, se estiver num sítio sem internet mas tiver o disco do jogo pelo qual paguei full price, não o vou conseguir instalar sequer. O meu problema é apenas esse, adquires o disco e na realidade pode não te servir para nada a não ser para estar na coleção.

Em relação ao tema do Yasuke não me faz confusão nenhuma, não me lembro de ver ninguém incomodado com o Leonardo da Vinci ter tornado funcional uma Hidden Blade que não precisa da remoção do dedo, penso que isso também não aconteceu na realidade.

Assassin's Creed não é um simulador histórico (para isso temos os Online Tours que eles costumam lançar como DLC mais tarde), AC é ficção baseada na história. Aqui a palavra que interessa é ficção, além do Leonardo da Vinci, de certeza que o Charles Lee não seria templário, etc etc.

Eles já explicaram que o uso do Yasuke como personagem principal foi com o objectivo de mostrar o Japão pelos olhos de alguém de fora, neste caso um estrangeiro, para mim é uma razão aceitável, a Ubisoft é que conta a sua história, nós temos o direito de gostar ou não gostar claro. Mas acho que questionar este tipo de decisões criativas como se fosse um ultraje ou algo único não me parece muito válido, até porque anteriormente já tivemos um galês na América, um italiano na Turquia...
 
@Sacripanta Eu já comentei sobre o jogo. Basta "andares para trás".
A minha opinião não necessita de ser uma dissertação sobre o que acho correto ou não no jogo.

Comentei que achava o setting porreiro e acrescentei que a discussão à volta da personagem é uma perda de tempo, para mim. O facto de achar o que acho de uma discussão sobre uma personagem de um jogo, é falar, do jogo. O que se retira do comentário, depende mais uma vez, da subjetividade de cada um.

Mas entretanto, enquanto escrevia, encontrei isto:

The Setting​

  • Assassin’s Creed Shadows takes place in the Azuchi-Momoyama period of Japanese history. The story begins in 1579 and will continue into the early 1580s. The time period means this is the first game in the series to feature the Assassins and Templars in their ‘classic’ forms since 2015’s Assassin’s Creed Syndicate.
  • A number of historical figures play prominent roles in the campaign. These include Oda Nobunaga, the “great unifier” of Japan, and Fujibayashi Nagato, a master ninja of the Iga clan.
  • Much like Assassin’s Creed Syndicate, Shadows features two protagonists and you can switch between them as you play through the campaign. The first of these dual leads is Naoe, the fictional daughter of Fujibayashi Nagato. She is trained by her father to be a skilled shinobi.
  • The second protagonist is Yasuke, a real historical figure. Originally from Africa, Yasuke came to Japan with the Portuguese in 1579 and soon became a samurai in the employ of Lord Oda Nobunaga. Shadows is the first Assassin’s Creed game to ever let you play as a real person from the past.

Stealth and Parkour​

  • As the title suggests, light and dark is a major part of Assassin’s Creed Shadows’ stealth systems. A new global illumination system creates dynamic light and shadows that affect enemy vision. You can now hide in shadows and even create darkness by destroying lanterns or killing torch carriers. A light meter on the UI shows how well concealed you are, from fully visible to completely hidden.
  • Servants are a new type of NPC, ranking between civilians and enemies. While they cannot fight, they are able to call in reinforcements and raise alarms. They have their own patrol routes, and carry lanterns at night.
  • There is now the option to knock out foes when performing a stealth takedown, allowing for a more pacifist playthrough.
  • You can now crawl along the ground in a prone position, allowing you to maintain a lower profile as well as get through small openings.
  • Naoe has a grappling hook that can be attached to every roof edge, as well as a number of other anchor points. Unlike the zipline-like grappling hook from Assassin’s Creed Syndicate, this rope uses physics simulation to allow dynamic swinging.
  • The grappling hook can be used to quickly climb into the ceiling space above corridors, allowing you to lay in wait for enemies patrolling beneath you.
  • Eagle vision returns, allowing you to spot silhouettes of NPCs through walls. Enemies are marked in red, while the new servants are coloured orange.
  • The drone-like bird, used in Origins, Odyssey, and Valhalla to scout out areas and mark targets, is not available in Shadows. You’ll need to do your own reconnaissance work.
  • As a shinobi, Naoe is the most skilled at stealth. Yasuke can use stealth, but his size and armour plating means he’s better at using those skills to get the drop on targets rather than perform a fully silent infiltration.

Combat and RPG Systems​

  • This era of Japanese warfare did not make use of shields, so your gear does not include any defensive options aside from your armour. Dodges and positioning is paramount.
  • As a samurai, Yasuke is able to use his weapon to block incoming attacks and perform parries. Naoe is able to engage in combat, but she is unable to block or parry – instead she can ‘deflect’ enemy blows. Ubisoft didn’t clarify the difference between paries and deflects, but it may be that parries enable counter attacks while deflects are a more evasive tactic.
  • Enemy armour has a durability system and can be broken during combat.
  • Pretty much every prop in the game is able to be dynamically damaged by your weapons. Katanas will slice through bushes and baskets Fruit Ninja-style, leaving accurate blade marks. Arrows will leave precise puncture marks, while blunt weapons will smash pots into tiny pieces.
  • Many period accurate weapons are available to use, including katanas, the kanabō war club, yari spears, shuriken, kunai, and the kusarigama (a sickle on a chain).
  • Yasuke is able to use arquebus rifles, providing him with a powerful long-range option.
  • Each weapon has its own skill tree. Investing time into using a particular weapon will improve your proficiency with it.
  • You can craft your own katana from gathered components and personalise it. A transmog system will also allow you to tailor your gear to look exactly how you want it.
  • Active combat skills return and are unlocked by finding Ninja Scrolls in the world.
  • Yasuke and Naoe have individual skill trees and gear, but share XP, collected weapons, and resources.

Dynamic World and Seasons​

  • Assassin’s Creed Shadows is built upon a newly updated version of the Anvil game engine. The new tech allows for better lighting through global illumination, the new breakable props, more detailed asset meshes, and much less pop-in.
  • The new Anvil upgrade has allowed for a season system that sees the world progress through spring, summer, autumn, and winter. The current season is dictated by your progress through the campaign in order to maintain historical accuracy, but there are ‘steps’ that each period goes through to create a sense of authenticity.
  • Each season comes with unique features that link to gameplay. For example, in the spring and summer when plants bloom and flower, there will be bushes and long grass to hide in. Later, in autumn and winter, those plants will die and thus remove hiding spots. Water also freezes in winter, which prevents you from entering pools and ponds. Icicles will form on rooftop edges and can fall if disturbed, potentially giving away your position.
  • Seasons also affect NPC behaviours. In the summer, enemy samurai cut through bushes in search of you. In the winter, foes stay close to fires and warm places, potentially opening up new, colder paths for you to take.
  • A fully dynamic weather system provides appropriate climate conditions based on both the region and season. Severe weather, like deep fog, howling winds, and snow impacts enemy sight and sound. A storm is an opportunity to mask your footsteps.
  • The world features a surprisingly detailed ecology system. In spring, for instance, wind will blow gusts of pollen that have been spawned by trees, replicating a real ecosystem.
  • The map is similar in size to that featured in Assassin's Creed Origins, and replicates the central region of Japan.
  • The map is divided into regions based on Japan’s real historical provinces, including Iga (the home of the shinobi), Arima (the location of a major battle), and Omi (an agriculture “bread basket” region.)
  • The iconic synchronisation points return, but in a reimagined way. Climbing to the top no longer plots a multitude of icons on your map, nor does it trigger the spinning ‘drone’ shot of the area. Instead, from this vantage point you’re able to survey the area for highlighted points of interest, which you can then seek out when back on the ground. Ubisoft expressed a wish for there to be less icons this time around, and so this appears to be one way of fulfilling that. Thankfully, despite this slight change, synchronisation points still act as fast travel locations.
  • Shadows is set during a time of flourishing urbanisation, trade, and warfare. This allows for a wide range of locations, including towns, trading posts, farm land, and colossal castles that have been rendered at near 1:1 scale. Beyond these settled areas are mountains and forests.

Assassinations and Quests​

  • Shadows features a non-linear campaign largely focused on targets. Ubisoft says that you will be free to track these targets in any order.
  • Some targets simply exist in the world and you may stumble upon them organically, without having researched and hunted them first. Others have more structured infiltration-style gameplay attached to them.
  • Ubisoft aims to create a more rewarding journey by being a little more hands-off. While the campaign is still objective-focused, the studio hopes to enable more player autonomy by using hints to push players in the right direction rather than outright telling them where to go next.
  • Most main quests can be completed as either Yasuke or Naoe, allowing for freedom of approach. However, both characters also have their own specific missions playable only by them, as well as bespoke introduction quests.
  • Side quests and world activities are available beyond the main campaign. Notable things to find in the world include castles, temples, shrines, and art.
  • You can build up a spy network, with agents who can be sent on missions to gather intelligence on your targets.
  • There is a hideout where you and your allies can gather.

Muita coisa boa. Especialmente foram buscar coisas do último AC que joguei e adorei. O Syndicate.


Muita coisa boa, de facto!
 
Não me serviu o carapuço, mas incomoda-me verdadeiramente a leveza com que se chama "racista" a outras pessoas apenas por discordarem de uma escolha. Muitas destas pessoas chamadas de racistas não tiveram qualquer problema com o Bayek ou a Aveline, por exemplo, por isso querer justificar a discordância com racismo não faz qualquer sentido.
Há muito ruído (e muito dele puramente racista) pela net fora à pala deste assunto. Não me parece ser o caso neste cantinho, por isso concordo com o que dizes.

Já agora, com um fato daqueles até o Emplastro fica badass :joker:
E o sistema de personalização de equipamentos, etc. permite que se "escondam" os personagens atrás de capuzes, capacetes, etc., o que também ajudará a minimizar a coisa.


[*]As the title suggests, light and dark is a major part of Assassin’s Creed Shadows’ stealth systems. A new global illumination system creates dynamic light and shadows that affect enemy vision. You can now hide in shadows and even create darkness by destroying lanterns or killing torch carriers. A light meter on the UI shows how well concealed you are, from fully visible to completely hidden.
[*]Servants are a new type of NPC, ranking between civilians and enemies. While they cannot fight, they are able to call in reinforcements and raise alarms. They have their own patrol routes, and carry lanterns at night.
[*]There is now the option to knock out foes when performing a stealth takedown, allowing for a more pacifist playthrough.
[*]You can now crawl along the ground in a prone position, allowing you to maintain a lower profile as well as get through small openings.
[*]Naoe has a grappling hook that can be attached to every roof edge, as well as a number of other anchor points. Unlike the zipline-like grappling hook from Assassin’s Creed Syndicate, this rope uses physics simulation to allow dynamic swinging.
[*]The grappling hook can be used to quickly climb into the ceiling space above corridors, allowing you to lay in wait for enemies patrolling beneath you.

[*]Eagle vision returns, allowing you to spot silhouettes of NPCs through walls. Enemies are marked in red, while the new servants are coloured orange.
[*]The drone-like bird, used in Origins, Odyssey, and Valhalla to scout out areas and mark targets, is not available in Shadows. You’ll need to do your own reconnaissance work.
[*]As a shinobi, Naoe is the most skilled at stealth. Yasuke can use stealth, but his size and armour plating means he’s better at using those skills to get the drop on targets rather than perform a fully silent infiltration.
Isso da luz faz lembrar o stealth meter do Splinter Cell.

O facto de já não haver milhafre para nos ajudar é desafiante, por outro lado, se o eagle eye permitir a identificação de inimigos não previamente detectados, vai dar tudo mais ao menos ao mesmo.

Pode-se deduzir que apenas a Naoe utilizará o arpão e suponho que seja bem mais fácil o parkour com ela do que com o Yasuke, se bem que nos jogos anteriores nada impedia os personagens de fazer escalada olímpica com meia armaria às costas. Idem para as acções mais furtivas.


  • As a samurai, Yasuke is able to use his weapon to block incoming attacks and perform parries. Naoe is able to engage in combat, but she is unable to block or parry – instead she can ‘deflect’ enemy blows. Ubisoft didn’t clarify the difference between paries and deflects, but it may be that parries enable counter attacks while deflects are a more evasive tactic.
  • Enemy armour has a durability system and can be broken during combat.
  • Pretty much every prop in the game is able to be dynamically damaged by your weapons. Katanas will slice through bushes and baskets Fruit Ninja-style, leaving accurate blade marks. Arrows will leave precise puncture marks, while blunt weapons will smash pots into tiny pieces.
  • Many period accurate weapons are available to use, including katanas, the kanabō war club, yari spears, shuriken, kunai, and the kusarigama (a sickle on a chain).
  • Yasuke is able to use arquebus rifles, providing him with a powerful long-range option.
  • Each weapon has its own skill tree. Investing time into using a particular weapon will improve your proficiency with it.
  • You can craft your own katana from gathered components and personalise it. A transmog system will also allow you to tailor your gear to look exactly how you want it.
  • Active combat skills return and are unlocked by finding Ninja Scrolls in the world.
  • Yasuke and Naoe have individual skill trees and gear, but share XP, collected weapons, and resources.
Dodge e parry com fartura, ou deflect, dependendo do personagem. Nunca fui muito de jogar com escudos (sem ser ofensivamente), pelo que isto agrada-me.

A parte da durabilidade das armaduras é também uma boa notícia, sobretudo se for para contrariar o "efeito esponja" de certos combates.

A parte da skill tree nas armas é interessante mas espero que não esteja "presa" a um farmfest para poder aceder a habilidades interessantes.

A xp partilhada é uma excelente notícia, assim dá para alternar entre personagens sem a preocupação de um estar em desvantagem em relação ao outro.

Dynamic World and Seasons​

  • Assassin’s Creed Shadows is built upon a newly updated version of the Anvil game engine. The new tech allows for better lighting through global illumination, the new breakable props, more detailed asset meshes, and much less pop-in.
  • The new Anvil upgrade has allowed for a season system that sees the world progress through spring, summer, autumn, and winter. The current season is dictated by your progress through the campaign in order to maintain historical accuracy, but there are ‘steps’ that each period goes through to create a sense of authenticity.
  • Each season comes with unique features that link to gameplay. For example, in the spring and summer when plants bloom and flower, there will be bushes and long grass to hide in. Later, in autumn and winter, those plants will die and thus remove hiding spots. Water also freezes in winter, which prevents you from entering pools and ponds. Icicles will form on rooftop edges and can fall if disturbed, potentially giving away your position.
  • Seasons also affect NPC behaviours. In the summer, enemy samurai cut through bushes in search of you. In the winter, foes stay close to fires and warm places, potentially opening up new, colder paths for you to take.
  • A fully dynamic weather system provides appropriate climate conditions based on both the region and season. Severe weather, like deep fog, howling winds, and snow impacts enemy sight and sound. A storm is an opportunity to mask your footsteps.
  • The world features a surprisingly detailed ecology system. In spring, for instance, wind will blow gusts of pollen that have been spawned by trees, replicating a real ecosystem.
  • The map is similar in size to that featured in Assassin's Creed Origins, and replicates the central region of Japan.
  • The map is divided into regions based on Japan’s real historical provinces, including Iga (the home of the shinobi), Arima (the location of a major battle), and Omi (an agriculture “bread basket” region.)
  • The iconic synchronisation points return, but in a reimagined way. Climbing to the top no longer plots a multitude of icons on your map, nor does it trigger the spinning ‘drone’ shot of the area. Instead, from this vantage point you’re able to survey the area for highlighted points of interest, which you can then seek out when back on the ground. Ubisoft expressed a wish for there to be less icons this time around, and so this appears to be one way of fulfilling that. Thankfully, despite this slight change, synchronisation points still act as fast travel locations.
  • Shadows is set during a time of flourishing urbanisation, trade, and warfare. This allows for a wide range of locations, including towns, trading posts, farm land, and colossal castles that have been rendered at near 1:1 scale. Beyond these settled areas are mountains and forests.
Muito bom. Se estiver a chover a potes as rondas também deverão ser menos demoradas, o que permite planeamento e acção mais rápidos, em vez de se estar à espera do passo lento de alguns guardas molengões.

Assassinations and Quests​

  • Shadows features a non-linear campaign largely focused on targets. Ubisoft says that you will be free to track these targets in any order.
  • Some targets simply exist in the world and you may stumble upon them organically, without having researched and hunted them first. Others have more structured infiltration-style gameplay attached to them.
  • Ubisoft aims to create a more rewarding journey by being a little more hands-off. While the campaign is still objective-focused, the studio hopes to enable more player autonomy by using hints to push players in the right direction rather than outright telling them where to go next.
  • Most main quests can be completed as either Yasuke or Naoe, allowing for freedom of approach. However, both characters also have their own specific missions playable only by them, as well as bespoke introduction quests.
  • Side quests and world activities are available beyond the main campaign. Notable things to find in the world include castles, temples, shrines, and art.
  • You can build up a spy network, with agents who can be sent on missions to gather intelligence on your targets.
  • There is a hideout where you and your allies can gather.
Um sistema de bouty hunting, praticamente.

Hmm.. era espectável que a ser um duo de personagens ao invés de um único personalizável que ambos tivessem honras de representação na história, ainda para mais quando um deles é historicamente real.
Desde que sejam pontuais e não nos impeçam de progredir, não vejo nada contra.

Tem de facto bastante potencial e certamente que uma das versões completas virá cá para casa. :001:

@Enchullibung mas isso acontece agora? Desconhecia.
 
lol .. onde chegámos. Realmente esta sociedade não tem mesmo onde gastar as suas energias e pegam em tudo e mais alguma coisa. Até a porra da personagem é discutida.
Concordo a 100%
Não me serviu o carapuço, mas incomoda-me verdadeiramente a leveza com que se chama "racista" a outras pessoas apenas por discordarem de uma escolha. Muitas destas pessoas chamadas de racistas não tiveram qualquer problema com o Bayek ou a Aveline, por exemplo, por isso querer justificar a discordância com racismo não faz qualquer sentido.
Também concordo a 100%
Parece-me perfeitamente normal que muita gente que sempre pediu um AC no Japão tivesse a expectativa de ver protagonistas asiáticos (eu também a tinha, assim como muitos asiáticos a teriam certamente).
Compreendo o teu argumento, mas para mim, fiquei com mais expectativas e curiosidade por ser algo "fora da caixa". Estou mesmo muito curioso para ver a narrativa deste jogo. Diria o mesmo caso fosse o "suposto" samurai britânico ou o francês.

Acho que a Ubisoft foi muito inteligente em seguir este rumo, não se esqueçam que temos um GoT aclamado por muita gente. Quem quiser abordar o Japão nesta época tem que seguir rumos diferentes, caso contrário correm o risco de ficar na sombra do GoT.
 
@Rexobias longe disso, é fácil e separar entre quem acha estranho o porque de fugirem a promenores de contexto historicos num jogo de sci-fi e seguem com a sua vida, e há quem seja claro com a agua de ficar triggred a disparatar porque há uma personagem negra, ou um mulher num papel de relevância ou porque censuraram o decote. Cada é a sua propria pessoa, seja neste forum/persona ou fora dele no seu dia a dia que sinceramente é o mais importante não esquecer isso. Faziam o mesmo perante os próximos nestas situações? Ser decente?

Não é preciso chamar os bois pelos nomes, basta ver o comportamento das pessoas.

Mas isso ĵá é entrar a aprofundar outras questões sensiveis que devem ter o seu lugar, mas não como offtopic no proximo ass creed.
 
Há muito ruído (e muito dele puramente racista) pela net fora à pala deste assunto. Não me parece ser o caso neste cantinho, por isso concordo com o que dizes.

Neste cantinho até parece haver um certo motivo de orgulho.
Se o jogo abordar as circunstâncias em que o Yasuke foi trazido para o Japão.
Pelo menos no trailer viu-se as Caravelas Portuguesas naquele porto.

Mas pronto há sempre uma certa dose de "criatividade", e este motivo de orgulho pode ser visto com " saudosismos do colonialismo".

Sobre o jogo em si, desperta muita curiosidade, e este voltar à formula Syndicate é fixe, gostei muito da quimica dos irmãos Frye.
 
Ao contrário do que muita gente pedia, não tenho grande interesse num setting no Japão. Ainda tentei o Valhalla, mas não fez click, o último ainda nem me dei ao trabalho de tentar.
Ou seja, muito provavelmente será o terceiro AC seguido que vou saltar, a seguir a um Origins que adorei e a um Odyssey onde também deixei bastantes horas.

Quanto à polémica, consigo perceber.
Independentemente de ter existido um (ou dois, ou três...etc) samurai africano, existiram muitos mais asiáticos e confesso que me faz alguma confusão ter ido por onde foram.
Nunca tive problema em jogar com personagens de origem africana ou femininas (Cassandra <3 ) mas tem de fazer sentido e estarem enquadradas no setting do jogo e não é por ser um jogo, que se pode atirar a desculpa da ficção para justificar tudo e um par de botas.
 
este devo comprar.
Um gajo fala mal da ubisoft e com razao. Mas tenho mais de 100h em cada 1 dos ultimos AC.
é verdade que formula é a mesma e ja comeca a estar gasta, mas ainda é uma formula que me atrai.
 
Última edição:
O Yasuke faria mais sentido como side character como foi sempre staple de AC acerca de personagens históricas sendo tipo ele trazer os ideais da Brotherhood para o Japão. Este é o primeiro jogo da série que a personagem que jogas ou uma delas é baseada numa pessoa real (tirando jogares como Jack the Ripper num dos DLCs de AC Syndicate).

Acho que, na minha opinião, teria feito mais sentido se quisessem pegar numa personagem histórica japonesa como o Hattori Hanzo que foi tanto samurai como ninja ou shinobi.
 

Fizeram o trabalho de casa.
Tudo o que falaram sobre Portugal está spot on.
Vou ser sincero, não estou à espera que este jogo seja melhor que o GOT.
Este foi um ode ao Japão, mas a Ubisoft está a deixar água na boca com este AC.

Não há águia? Ou um corvo ou outro pássaro.

Devem existir águias e corvos em África, logo faria sentido usar para fazer conjunto com o Yasuke.

O mais provavel seria que o Yasuke aprendesse isso em Portugal.
Mas a falcoaria no nosso país por esta altura não estava em voga, apesar de ser praticada desde o século XII.
Só no século XVIII é que voltou a ganhar popularidade.
Até nisso a Ubisoft fez o trabalho de casa :D.
 
Não quero passar por racista, mas tendo em conta a quantidade de samurais marcantes na história do Japão é no mínimo lamentável irem buscar um Africano que a maioria das pessoas desconhece a história(que não é como a Ubisoft conta).

Não acredito que a Ubisoft volte a vender videojogos no Japão e é bem feito.
 
Por um lado o homem teve direito a uma série de anime no Netflix com Lakeith Stanfield a dar-lhe voz. O jogo não é o primeiro a pegar na "lenda".
 
Por um lado o homem teve direito a uma série de anime no Netflix com Lakeith Stanfield a dar-lhe voz. O jogo não é o primeiro a pegar na "lenda".
E o anime foi um caso de sucesso? e foi bem recibo no Japão e mundo em geral?

Imaginem que faziam um Assassins Creed em Portugal mas o protagonista era um árabe alegando que eles passaram cá muitos anos e este agora entrava numa história de vingança contra as suas próprias origens sendo uma lenda da história de Portugal, era apelativo?
 
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