PC/Mac/Linux Dota 2 (Valve)

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Já foi anunciado oficialmente o DotA 2, o sucessor da mod original para o WC3 que está a ser desenvolvido pela Valve usando o Source Engine. Alguma informação interessante:

Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched. "Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains. "IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it." This approach means that Dota 2 basically is DotA-Allstars with new technology.

DotA-Allstars' roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.

A few things will make significant differences to players making the transition. Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation. Dota 2's integrated voice chat is a huge step up from having to set up your own Ventrilo server, and the speed of voice communication is very nearly a requirement for a game as team-focused as DotA.
The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company's backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve's tools when Dota 2 launches in 2011.

At a basic level, posting useful feedback or participating in constructive discussions on the forums will contribute to your standing in the community in a visible way. Valve doesn't have the specifics on how this will work nailed down yet.
Valve believes that the solution to the huge barrier to entry is threefold. The first, obvious solution is to have excellent skill-based matchmaking for both individuals and teams. Valve believes that the work going into Steamworks for Dota 2's release meets that requirement. Second, interactive guides will allow players to do more than just read a guide for their favorite hero that has been deemed helpful by the community at large. Valve plans to allow guide-makers to tie their work back into the game by doing things like highlighting suggested item purchases or displaying useful information during a match.

Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn't entirely decided on the specifics of how newbies and coaches will be matched up, but once they're together a few things happen. The coach sees the pupil's screen, and gets private voice and chat channels to communicate with them. The coach probably won't be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.
"I think the interesting thing is us adding a second layer where the community is a service to each other. That's the real shift that we're trying to build here. Valve is going to keep building software around Dota and around the community and around Steamworks for Dota, but we're also going to build this system where the community can bring service to each other and be recognized for it," Johnson proclaims. With a solid backbone of community-enabling systems and Valve's legendary support and technology behind it, Dota 2 has a chance to turn one of the most popular mods of all time into a full game on PC and Mac that compares favorably to any eight-figure-budget console blockbuster.
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Já tinha havido uns rumores no Kotaku:

Having hummed along quietly for around a year now since being picked up by Valve, IceFrog - developers of the popular "Defence of the Ancients Allstars" scenario for Warcraft III - seem to be making progress on their latest work.

Actor Jon St. John, who you'd know as the voice behind Duke Nukem, took to his Twitter account earlier in the week and wrote "Had a great time in Seattle last week recording for DotA. The guys at ValveSoftware are awesome!"

He's since removed the Tweet from his account, but the internet, it never forgets.

While it was of course natural to assume that IceFrog would be working on a new, standalone Defence of the Ancients Allstars for Valve (as in, one that wouldn't require a copy of Warcraft III to play), this is the first we've actually heard anyone make public mention of the game's development.

Defence of the Ancients Allstars (or DotA) is a variant of the original Defence of the Ancients mod, which took a Starcraft mod, dropped it into Warcraft III and added a bunch of RPG and tower defence elements to the standard real-time strategy fare.

Valve's Working On Steam-Friendly DoTA [MTV]

Send an email to the author of this post at [email protected].

Eu aposto num lançamento como o do Alien Swarm: à borla, mas no qual se desbloqueiam alguns goodies noutros jogos Valve (chapéu no TF2, por exemplo). Poderá ter uma campanha pequena, mas ser fornecido o SDK, à semelhança daquele jogo. Tudo para publicitar em grande escala a plataforma Steam - e em menor escala, os outros jogos da Valve.
 
Já tinha havido uns rumores no Kotaku:



Eu aposto num lançamento como o do Alien Swarm: à borla, mas no qual se desbloqueiam alguns goodies noutros jogos Valve (chapéu no TF2, por exemplo). Poderá ter uma campanha pequena, mas ser fornecido o SDK, à semelhança daquele jogo. Tudo para publicitar em grande escala a plataforma Steam - e em menor escala, os outros jogos da Valve.
Jogos tipo Dota não tem campanha, tens uma mapa tipo arena, claro que se calhar é capaz de dar para depois usar o SDK para fazer uns mapas mas vai depender onde os jogos vão ser jogados se nos servidores da valve (deve ser o mais provavel) ou se há possibilidade de fazer pratice ou assim fazendo um jogador host para poderem jogar mapas custom.( mas neste tipo de jogo não me parece)

E para um jogo destes tem de ir havendo muitos updates de balance, novos champions (depende dos que já vêm óbvio),etc.

Com este irá é haver uma guerra entre o hon e este dado que tem mesmo a influencia do dota.(mas não me parece que o jogo vá ser free por isso quem já tem o hon deverá ficar lá se os dois forem muito parecidos, nos champions,etc)

Fico a espera do jogo
 
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Jogos tipo Dota não tem campanha, tens uma mapa tipo arena, claro que se calhar é capaz de dar para depois usar o SDK para fazer uns mapas mas vai depender onde os jogos vão ser jogados se nos servidores da valve (deve ser o mais provavel) ou se há possibilidade de fazer pratice ou assim fazendo um jogador host para poderem jogar mapas custom.( mas neste tipo de jogo não me parece)

Oops. Falou a minha ignorância, pois nunca joguei DOTA. :)
 
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As expected, Valve has just announced Dota 2 – that's capital D, lower-cased ota – its "massive sequel for one of the most played games in the world." There aren't many details in the short press release found after the break, save for its platforms – Mac and PC – and its release window of 2011.

The title, which eschews the original's acronymic camel-casing ("DotA"), also avoids any mention of the actual original game's title, which is "Defense of the Ancients." Earlier this year, Valve filed a trademark application for the DotA trademark which led one of the game's original creators, Steve "Pendragon" Mescon – now working on DotA-esque League of Legends at Riot Games – to tell Joystiq that he was "surprised that [Valve have] decided to try to trademark the DotA name, because it goes against what [he] and others believe DotA means to the community."

Riot Games even counter-filed for the DotA trademark, pledging "to protect the work that [original DotA creator] Eul, Guinsoo and dozens of other modders have done to create the game," adding, "if we were to obtain the trademark, we would keep the game and the DotA name freely available to the mod community."

Breaking! More details incoming.

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Pois acho que em agosto teremos novidades.

Esperar mais um bocado.

Este jogo vai arrasar com HoN e LoL :)

Sou grande Fan de LoL e gostava de acreditar nisso, valve quando quer consegue. Mas o LoL esta muito popular neste momento, vai ser preciso que este jogo seja, muito, mas muito bom xD
 
Closed beta? Se assim fosse já havia algum tipo de spoil no youtube acerca do gameplay e até hoje não foi visto nada, por isso duvido.
 
Sou grande Fan de LoL e gostava de acreditar nisso, valve quando quer consegue. Mas o LoL esta muito popular neste momento, vai ser preciso que este jogo seja, muito, mas muito bom xD
Não é preciso ser assim algo de tão extraordinário se for na linha do dota com algumas mudanças (que sirvam para evoluir um bocado) mas que não sejam muito diferentes do dota, vai levar o pessoal todo do Dota e do Hon para lá, mais uma grande parte que só joga Lol porque os amigos jogam e não tem um dos outros, ou só porque é free, só com esses já está muito pessoal.
 
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