Multiplataforma Monster Hunter: World (Capcom)

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Developer: Capcom
Platform: PC, PlayStation 4, Xbox One
Release: 2018 (Early)

The latest entry in the critically acclaimed 40 million unit selling action RPG series, Monster Hunter: World introduces a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles. Venture on quests alone or with up to three other hunters in a newly designed online drop-in multiplayer system which allows cross-region cooperative play between Japan and the West, uniting the global player base for the first time ever. Monster Hunter: World will also be the first game in the series with a worldwide simultaneous launch window and is planned for release on PlayStation 4 computer entertainment system and Xbox One in early 2018. A PC release will follow at a later date.

Monster Hunter: World sees players gear up to venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. Loot collected from fallen foes can be used to create new equipment and armor upgrades as players seamlessly move across map areas that comprise the living ecosystems. The landscape and its diverse inhabitants play a critical role as players strategically use the surrounding environment to their advantage. Hunters must use their cunning and abilities to survive the intense and evolving fights as they battle to become the ultimate hunter!

Features

  • Welcome to the new World: Taking on the role of a hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world” as they venture on quests to discover more about this mysterious land.
  • Living and breathing ecosystem: Utilize the surrounding environment and wildlife to your advantage. For example, pit monsters against one another to lure the main target creature to the right place, but be careful not to become hindered by the hazards they present.
  • Global simultaneous release: For the first time in the Monster Hunter series the latest title will release within the same launch window and unite hunters across the world with cross-region cooperative play options.
  • Online drop-in multiplayer: When the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a SOS flare to a worldwide server full of potential teammates.
  • Hunt to craft new gear: Defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain. Selecting the right loadout can help exploit enemy weaknesses to gain an advantage in battle. 
  • Master the beasts: A variety of ferocious creatures inhabit the new world landscape including the series mainstay Rathalos and the all new Anjanath. Players can mount the monsters with the dynamic riding mechanic, allowing them to travel along the monster’s body and deliver locational damage.
  • Seamless gameplay: Players and monsters can move from one map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.
Videos:

 
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Acho que a surpresa maior é mesmo ver MH com aspeto decente sinceramente.

Falta ver em que se traduzem os tais rumores de west friendly.
 
Via Dengeki:
  • Monster Hunter: World has been in development for four years.
  • Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールド).
  • The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.
  • Hunters can change weapons and armor midhunt by going to the Base Camp. This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.
  • Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
  • Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.
  • The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.
  • Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.
  • By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.
  • Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.
  • The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.
  • Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.
 
Há umas quantas melhorias QOL que parecem interessantes. Não é open world, tem sim áreas grandes onde podem estar mais do que dois monstros.

Sem zonas para fazer determinadas coisas que ajudavam, sharpen, curar, buffs, etc, vai pelo menos exigir outra abordagem, vamos ver como corre.
 
Aqui fica apresentação da Capcom (saltar para o minuto 46:30)


Alguns dos receios que havia foram exagerados, como seria de esperar. A maior diferença, isto claro para além da visual, é mesmo o facto de não haver loadings entre zonas, porque estas ainda estão lá. Comer e usar poções ficou mais simples, com uma animação que apesar de deixar para trás estar parado quando as consumimos, faz sentido, e não fica uma coisa estranha para quem vem dos anteriores.

As batalhas mais dinâmicas, quer por os monstros andarem à porrada, ou pelos eventos do cenário, tornam a caçada muito mais interessante, e sobretudo mais "fresca", apesar de não se ver nada de tão radicalmente diferente.

Parece ter alguns dos moveset do Generations, para além do Rathalos ter uns truques diferentes, se bem que aqui gostaria de ter visto a Rathian.

Finalmente voltar a isto com um comando no televisor vai ser muito interessante.
 
^Olha o Barroth. A primeira "parede" que tive no Tri. Estou curioso para ver a área da neve, sobretudo no aspeto.

Fica aqui um outro video onde se vê o loop normal do jogo. Iniciar quests, caçar, recolher materiais do bicho e melhorar o nosso equipamento:

 
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Day one!
Ja esperava algo deste genero a anos.... Sinceramente jogar numa psp, 3ds,wii ou wiiu ja chateava, sem voice chat durante o jogo etc....
 
Tal como já vimos a água dinâmica nos primeiros videos, desta vez é o Diablos que decide que já chega de barulho pois quer dormir:


E ainda:

 
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Como era de esperar a Tgs tem servido para uma catrefada de novidades. Mais um video a mostrar a enciclopédia, uma espécie de wiki lite, mais um modo de treino com os inputs dos botões. Para além disso temos lutas com os monstros novos:

 
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