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You can now sail on Safer Seas! This new mode lets up to four players venture out on a private game server to enjoy Sea of Thieves at their own pace. From narrative Tall Tales to fishing, and plenty more besides, we hope this helps even more pirates find adventure on our shores.
In Safer Seas, players can elect to sail solo or with a crew of up to three friends, with no other player-controlled crews present in the world. For fresh-faced pirates just starting their journey, this means a chance to learn the ropes without having to keep an eye out for hostile rivals, and an opportunity to understand the world and its key mechanics before diving into the traditional mayhem of the main Sea of Thieves game mode, now known as High Seas.
There’s no shortage of content in Safer Seas for players old or new to tackle. As in High Seas, a wide range of Voyages can be undertaken for the various Trading Companies, while World Events are frequently encountered, from fending off a Megalodon attack to striking down fearsome Ashen Lords. The ability to unlock the corresponding Commendations for these activities will also be present in Safer Seas.
For story-hungry pirates, Safer Seas still gives access to all the game’s narrative-driven Tall Tales, including the crossover experiences that make up 2023’s Sea of Thieves: The Legend of Monkey Island and 2021’s Pirates of the Caribbean-themed Sea of Thieves: A Pirate’s Life. In the absence of enemy crews, you’ll now be able to immerse yourself in all this lore at your leisure, without the risk of being interrupted by anyone who thinks you might have valuable loot tucked away.
While Safer Seas presents players with a wealth of content to explore at their own pace, there are of course some aspects of the game incompatible with a strictly single-crew experience. As a result, Safer Seas has a slightly reduced range of activities in comparison to High Seas.
For instance, content built around player vs. player interactions has no place in Safer Seas by design, such as Faction battles using the Hourglass of Fate or the competitive Skull of Siren Song Voyage. Similarly, The Reaper’s Bones Trading Company will not be accessible there due to its focus on player combat.
There are also some limits placed on progression within Safer Seas to account for the reduced risk in the absence of other players. Gold and reputation rewards will be accrued at 30% of that awarded in High Seas, and Trading Company reputation levels are capped at 40. This means that players will not be able to obtain the coveted title of Pirate Legend without venturing onto High Seas and, correspondingly, Safer Seas isn’t the place to engage with the Pirate Legend-focused Trading Company, Athena’s Fortune.
These limitations have been put in place to maintain a balance between Safer and High Seas, and to encourage players to try out both modes to see which suits their play style and needs. Even with these in place, however, Safer Seas presents a world alive with opportunities, whether it’s diving into Sea of Thieves lore through the Tall Tales, spending an undisturbed evening working on your fishing skills, or getting to grips with the game’s combat mechanics by taking on veritable hordes of skeletons. After all, Safer Seas isn’t entirely without risk – with or without roving pirate crews, the Sea of Thieves is a perilous place!
eu até nem tenho problema com o fast travel nas TT, mas no resto, para mim é estúpido.... Eu percebo a ideia, mais facil criar um open group e menos tempo para fazer o que se tem a fazer, mas para mim isso sempre foi um dos cores do jogo....Epá.
Não gosto desta ideia do fast travel / diving directamente para as Tall Tales.
Uma das boas coisas do jogo são as aventuras inesperadas que temos ao viajar de um lado para o outro e isso inclui as deslocações às várias ilhas que dão início a tall tales específicos.
Já tínhamos (e bem) as trading companies em todas as ilhas principais para facilitar a escolha de emissários e venda de tesouros mas assim acho que estão a abébezar os jogadores. o mapa é suposto parecer grande e imprevisível e o fast travel nega precisamente isso.
Está visto que será o rumo a seguir. Primeiro os servidores PvE e agora conteúdo focado no "explore the seas the way you want".
Não me parece nada apelativo, ainda não deve ser desta que volto à faina.
Para melhor ou para pior?
Nem foi preciso responder para perceberes onde queria chegar...Epá.
Não gosto desta ideia do fast travel / diving directamente para as Tall Tales.
Uma das boas coisas do jogo são as aventuras inesperadas que temos ao viajar de um lado para o outro e isso inclui as deslocações às várias ilhas que dão início a tall tales específicos.
Já tínhamos (e bem) as trading companies em todas as ilhas principais para facilitar a escolha de emissários e venda de tesouros mas assim acho que estão a abébezar os jogadores. o mapa é suposto parecer grande e imprevisível e o fast travel nega precisamente isso.
Está visto que será o rumo a seguir. Primeiro os servidores PvE e agora conteúdo focado no "explore the seas the way you want".
Não me parece nada apelativo, ainda não deve ser desta que volto à faina.