DS The Legend of Zelda: Spirit Tracks

Preview:

The Legend of Zelda: Spirit Tracks Impressions
Find out what the upcoming Phantom Hourglass sequel and the 1990 film Ghost Dad have in common.

Spoiler alert, people: the title character of The Legend of Zelda: Spirit Tracks
dies in the first 15 minutes. That's right, Princess Zelda bites the big one in an epic struggle within the first hour of playing, and there's nothing you can do about it.

Honestly, though, that's not really a major spoiler, considering her death is the major gameplay device of The Legend of Zelda: Spirit Tracks. See, when she's taken out of the picture, her spirit floats out of her body, and for some reason only Link can see her.

Now, for those that played the demo at the Electronic Entertainment Expo, you already got a hint at this event: in one of the demo's levels, you controlled a Phantom knight by drawing a path for him to follow. Little did you know that
Princess Zelda was actually the one possessing that phantom knight.
That's the big shift in gameplay for this follow-up to The Legend of Zelda: Phantom Hourglass.

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I know all this because early last week I had the opportunity to visit Nintendo's San Francisco Bay Area office to check out The Legend of Zelda: Spirit Tracks in a shroud of epic secrecy. For about a half hour I was briefed with the game's storyline and checked out some of the early portions of the game's adventure.

First, a little backstory: The Legend of Zelda: Spirit Tracks is the direct sequel to The Legend of Zelda: Phantom Hourglass. If you played that game, at the end of the adventure you set sail for New Hyrule. Well, in that journey apparently the pirates did land at Hyrule – they just hit undiscovered land, set up the stakes and called the area Hyrule. Pretty convenient.

Spirit Tracks takes place 100 years after the events of Phantom Hourglass. Apparently in the land that's now called Hyrule, the inhabitants had to deal with a vicious Demon King. In the timespan between the two games there was an epic battle and the spirits of the land helped take down this evil being. Though they couldn't kill the beast, they could muster just enough strength and energy to subdue him with chains and shackles and bury him underground. The shackles, extending the land of Hyrule in four different directions, became the Spirit Tracks, and the surrounding community used these tracks as transportation railways.

The game opens up with you, as Link – an apprentice railroad engineer – off to Princess Zelda's castle for a graduation ceremony where the honor of Royal Engineer will be bestowed onto you by the princess herself. As she rewards you for your service, she slips you a note, warning of the suspicious Chancellor Cole, and to take a hidden path and meet her in secret. She requests your help in investigating the mystery of the vanishing Spirit Tracks – she's restricted to her quarters, but needs your help sneaking out of the castle to figure out why the Spirit Tracks are mysteriously disappearing all over the land.

Zelda then presents you with a change of clothing – the familiar green garb – which will help you blend in and trick the guards. The first mission is to stealthily get Zelda through the hallways without being spotted by the castle's security. You're in direct control of Link through the same touch screen control as Phantom Hourglass, but to control Zelda you tap a swirl icon connected to her and draw a path for her to follow. It's a careful process, running up to guards as Link to get them to look away, and have Zelda walk past when their backs are turned.

After your success, you finally make it out of the castle and bump into Alfonzo, your Master Engineer who's trained you into becoming the Royal Engineer. Apparently Alfonzo has some history with Hyrule as a soldier, but he's left that life behind…for some reason. He does help Zelda and Link escape on a train towards the Spirit Tower, but as they're off to investigate, the tracks start vanishing right out underneath the vehicle. After a spectacular crash, Chancellor Cole reveals himself to be not-so-nice and sends his second in command to take care of the group. He takes down Alfonzo. He takes down Link. And then…he takes down Zelda.

When Zelda's down, her spirit floats away like a glowing fairy, leaving her unconscious body for the taking – and that's exactly what Cole does.

When Link awakens, he's in Hyrule Castle.
Zelda's spirit floats in all ghost like – after a few moments, Zelda learns she's sort of, you know, dead, and that no one can see her but Link. With her help, Zelda leads you to your sword and a bit of training for those not up on the touch-screen control, and then directs you to head to the Spirit Tower where she might be brought back to life.

Apparently Cole's using 'that' body as a vessel to bring the Demon King back to life. The quest: to restore the Spirit Tracks – without the Tracks, the Demon King can't be held down. And without him held down, he can be brought back to life. The only way to do this is to ascend the Spirit Tower, which has been broken apart into segments, and secure the Stone Maps. The sage of the tower is using all her strength to hold the tower's base down, which gives you enough opportunity to ascend the first portion of the tower.

In this first area, you learn how to get 'it' to possess the Phantom knights. You'll first need to track down the Tears of Light, which will power up your sword in such a way that will, with a well placed smack to its backside, deactivate the Phantom and let 'it' sneak in and control it from within.

And now you'll see why this is the first Legend of Zelda game from Nintendo where you can play as Zelda. Sort of. You'll control Link with the standard touch-screen controls, and then move Phantom Zelda by touch-dragging her a path around the area. You'll need to work together in order to solve puzzles, unlock chests, and open doors.

The Legend of Zelda: Spirit Tracks improves on a few elements from complaints people had in the original Phantom Hourglass. One issue was when the game forced you to replay dungeons just to get to the new, unlocked portions of the temple. But in Spirit Tracks, the Tower has an entrance staircase that allows you to ascend and bypass the previously completed portions, so no constant backtracking. The other fix? No drawing circles to get Link to somersault. Now you just double-tap the edges of the screen.

The Legend of Zelda: Spirit Tracks has a very compelling storyline with a really interesting premise, and though the game definitely feels like more Phantom Hourglass gameplay, the overarching plot and the way the tale's being told is plenty to get me jazzed for the sequel.

Luckily it's only a short month away: The Legend of Zelda: Spirit Tracks ships on December 7th.
Fonte: http://ds.ign.com/articles/104/1042825p1.html
 
Última edição:
O meu maior stress com a saga Zelda DS é o seguinte: é necessário jogar o Wind Waker (o estilo gráfico é igual e tudo) para entender a história do jogo correctamente? Bem sei que os jogos desta saga não têm uma grande história, apesar de já serem conhecidas as confusões cronológicas.

Em relação ao trailer, gostei imenso da introdução de uma espécie de Co-op e do chicote à Indiana Jones. O comboio é que... pá, parece-me que vai ser chato ter que ir de um lado para o outro sem poder escolher para que direcção ir.
 
então nao há stress nenhum, o unico spoiler é a
tetra ser a zelda (a gaja do meu avatar)
mas a essa conclusão já tinhas chegado com qualquer trailer dos da ds.
 
Última edição pelo moderador:
O meu maior stress com a saga Zelda DS é o seguinte: é necessário jogar o Wind Waker (o estilo gráfico é igual e tudo) para entender a história do jogo correctamente? Bem sei que os jogos desta saga não têm uma grande história, apesar de já serem conhecidas as confusões cronológicas.
Este jogo é passado 100 anos depois do Phantom Hourglass.

O estilo gráfico é identico, e vem encadeado... Mas não se trata do mesmo Link ou a mesma Zelda. Podes saltar para este sem problemas (e mesmo o Phantom Hourglass, que tem o mesmo link do Wind Waker... é passivel de ser jogado sem problemas, só é pena perderes o Wind Waker porque é um Zelda fenomenal)
 
Link has played multiple instruments throughout his journeys such as the Ocarina of Time, Flute, and Wind Waker. But the Legend of Zelda: Spirit Tracks introduces a new one. Players will be required to use the Spirit Pipes in order to bring back the Spirit Tracks. The microphone are touch screen are used together, and as you would expect, you choose notes with the stylus and then blow into the microphone to actually play them. We’ll have more information on the Spirit Pipes in the coming weeks.
"Ocarina" is back :001:
 
A imagem é esta e o tal "novo" item referido anteriormente.

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Link e o seu novo instrumento.

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PS: É o que dá fazerem hotlinking (ladrões de tráfego) :002:
 
Alguém conhece algum site que dê para fazer pre-order da edição com os bonecos? É que na altura não fiz a pre-order na game.co.uk e agora já não a encontro no site.
 
Primeiro tinha sido colocada no site da gamestation.co.uk, mas acabou por ir parar à GAME.co.uk (parente). No anúncio, a versão limitada éra apenas para a GAME.co.uk portanto outro sitio para a encomendar, para já, é impossível.

É aguardar que voltem a coloca-la no site ;) A não ser que estejam a preparar alguma alteração a dita edição.

Entretanto mais umas coisas:

-> Spirit Tracks: Intro Trailer


Artwork

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Mais alguma pequena info em relação aos puzzles
Zelda Developer Was Stumped By New Zelda Game's Puzzles



The next Zelda won't be too easy for veteran players, the longtime head of the series' development at Nintendo, Eiji Aonuma, recently told Kotaku. Plus, the new DS adventure will cater to Nintendo fan's research-proven taste for independent women.In a brief e-mail interview with Kotaku in advance of the release of next month's The Legend of Zelda: Spirit Tracks, Aonuma explained that Link's latest adventure takes an unusual route to satisfying and challenging veteran gamers:

"One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles," he wrote to Kotaku. Aonuma is the producer on Spirit Tracks.

"Development team members, including [senior Nintendo developer] Mr. [Takashi] Tezuka and myself, actually got stuck in several places. So the dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, and will certainly require longtime Zelda fans to approach each challenge differently. "

Getting more specific, he noted: "I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks — [which] players will revisit throughout the game — has puzzles which require a different type of approach from those of previous games,"
The chief architect of most of the major Zelda games, Aonuma has talked with your Kotaku deputy editor before about how to balance the creation of a new Zelda game to satisfy veteran fans and newcomers.
A couple of years ago, I suggested that his team consider giving the player their boomerang and bow-and-arrow from the get-go. that might be a way to make new Zeldas more alluring to veteran series gamers.
But never has he admitted to being stumped by some of the puzzles his designers have created.
The game won't all be harder.

Controls, for one thing, will be easier, Aonuma said.
I had asked him what his team had learned about the touch-screen controls implemented in the previous DS Zelda game, The Phantom Hourglass. That prompted this reply: "The one consistent piece of feedback we received about the controls in Phantom Hourglass was that it was too challenging to execute the roll move. You had to draw little circles at the edge of the screen to make Link roll. This is actually something we felt similarly about during development, but ended up not having enough time left in the schedule to implement another solution. In Spirit Tracks, this move is done by tapping anywhere on the screen, so hopefully players get more use out of it. "
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Another tweak for the new game is in the Zelda character herself. In a change for the series, the Spirit Tracks Zelda takes on the game's adventure alongside Link, in the form of a spirit. She's not a damsel in distress just waiting to be saved. She's an active adventurer. Aonuma said she was designed out of a desire among both Zelda fans and developers to have a stronger princess.
"We recently received information from a survey conducted in the US that indicated that, among our female characters, users had a preference for those that were more on the independent side, such as Shiek and Tetra," he wrote. He was referring to the Zelda-in-disguise incarnations of Princess Zelda in The Legend of Zelda: The Ocarina of Time and The Legend of Zelda: The Wind Waker. "Making Zelda a more integral part of the game was also a goal for our Director, Mr. [Daiki] Iwamoto, so we set out with this element in mind when we started making the game."

Link's different in this new game too, of course. He so often is. Aonuma didn't divulge if or how Link will behave differently. Visually he looks like the Link in the GameCube's Wind Waker and the DS' Phantom Hourglass, but with the new game set 100 years after Hourglass, it's no surprise that this Link is at least a new hero.

"The Link character in Spirit Tracks is different from those featured in previous games," Aonuma said."He's a brand new Link. The game does share ties with Phantom Hourglass and Wind Waker though. This is mostly communicated to the player through the Niko character, who appears in all three games. Of course he is much older in Spirit Tracks, and his aging conveys to the player that much time has passed across the timeline of all three games."
Niko? That's the stripe-shirted guy, not the GTA guy.
So espero que a Tower of spirits que ele se refere não seja tão má como o templo do phantom hourglass
 
Última edição:
O Niko está de volta. lol

Estou ansioso pelo jogo.

Está mas pelos vistos está praticamente na mesma. Não era suposto o jogo passar 100 anos depois? Deve ter arranjado algum tesouro que o manteve "jovem" :002:

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Ainda se pode fazer a pré-reserva da edição especial?
Procuro procuro e não a encontro.

Já somos dois :( Já dei volta pela maioria das lojas inglesas (apesar de, supostamente, o item ser exclusivo da GAME/Gamestation) e edição de coleccionador nem vê-la.

Se alguém a vir que diga, mas começa a ser tarde para ela "aparecer" novamente. Estranho também ter aparecido e passado uns dias ela desaparece
 
Já somos dois :( Já dei volta pela maioria das lojas inglesas (apesar de, supostamente, o item ser exclusivo da GAME/Gamestation) e edição de coleccionador nem vê-la.

Se alguém a vir que diga, mas começa a ser tarde para ela "aparecer" novamente. Estranho também ter aparecido e passado uns dias ela desaparece

Queria mesmo oferecer isto para o aniversario do meu irmão, ele iria adorar.

E eu também:004:
 
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