Like the original Puzzle Quest, Galactrix has Bejeweled-style gameplay with a few exceptions. Tiles are now hexagonally shaped and gravity will be a factor in how they fall. If the match takes place in orbit around a planet, the tiles will always fall downward but if you are fighting in open space new tiles will come from whatever direction you made your previous move.
Unlike the original Puzzle Quest, Galactrix's quests will have you traveling various planets, star systems, and the entire galaxy. D3 Publisher has stated that there will be a diplomacy system and commodity system as well as the ability to collect, customize and build ships.
There are currently two basic forms of tiles:
- Colored tiles (red, yellow, green, blue, purple, and silver); Red tiles relate to the player's weapons gauge, yellow tiles correspond to the player's engine gauge, blue tiles recharge your ship's shields and green tiles represents the ship's computer. The purple tiles represent your psi power while silver tiles are intel tiles.
- Numbered attack tiles have replaced skull tiles: Now whenever you match one of these numbered tiles the amount of damage done will be the sum of all the numbers on any attack tile you complete.
Partes do desenvolvimento do jogo:
Se estiverem interessados no desenvolvimento do interface e das mudanças feitas no visual /e também na versão DS), podem ver no seguinte link: Galactrix Assets
Vídeos:
Puzzle Quest: Galactrix Preview Video
Release Date: 24 de Fevereiro de 2009
Site oficial: Puzzle Quest: Galactrix
Tópicos relacionados
-> [XBLA] Puzzle Quest: Challenge of the Warlords
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