Xbox Zoo Tycoon

Ouroboros

Power Member
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Foi anunciado hoje para ambas as consolas.

[video=youtube;5dPJ4jyza48]http://www.youtube.com/watch?v=5dPJ4jyza48[/video]

The wildly popular "Zoo Tycoon" series is back and bigger than ever! "Zoo Tycoon" on Xbox 360 and Xbox One has all your favorite zoo animals available for a new level of up close and personal interactions with the animals and zoo, and with intuitive controls and fun tutorials that are enjoyable for players of all ages. From creating, caring and customizing, to building, sharing and socializing, "Zoo Tycoon" has something for everyone!

Zoo Tycoon will be arriving on both Xbox 360 and Xbox One, as revealed in the GameTrailer’s post show following the Microsoft conference. The trailer showed a lot of first person shots with interaction with different animals, including feeding an elephant.
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Este jogo pareceu-me ser bastante engraçado e nome não me era estranho.

Então é remake de jogo de PC?

Este jogo no PC era qualquer coisa de extraordinário. Super divertido, viciante e por acaso educativo. Passei muitas mas muitas horas a jogar. Especialmente depois das expanções com parque aquáticos e animais extintos, incluíndo dinossauros (a tentação sempre presente de os soltar e ver os visitantes correrem que nem malucos).
Mais tarde foi lançado o Zoo Tyccon 2, tinha um estilo visual diferente e não era tão interessante, mas não era um mau jogo. Chegou até a haver uma versão para a Nintendo DS, que pessoalmente nunca experimentei.

Curiosamente à dois meses saiu esta notícia, e analisando as imagens deste artigo e o vídeo de apresentação do jogo os estilos parecem semelhantes, senão iguais:
Frontier’s canceled Microsoft Zoo was an attempt to bring Zoo Tycoon to consoles

Frontier Developments had a Zoo Tycoon title in the works for Xbox 360 called Microsoft Zoo before it was cancelled by the publisher.

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According to Frontier’s former lead artist
and UI team lead Anil Glendinning, Microsoft Zoo was an attempt to take the Zoo Tycoon in a new direction on the console.

“Part zoo creation and part animal interaction, this third person adventure was all charm and laid the groundwork for what would eventually become Kinectimals,” wrote Glendinning on his website.
The game was also the first title Frontier to use Scaleform SDK for its GUI development, and was to be a family product.
“Coming from a marketing background and having worked the similarly targeted brands of Crash Bandicoot and Spyro the Dragon, I wanted to design a GUI that was fun and inviting to use for kids and adults alike,” wrote Glendinning.
“For the look of the GUI I took inspiration from junior arts, paper-craft and imaginary journals that could be kept by characters from adventures such as Treasure Island, Huckleberry Finn and Tarzan. Using mainly earthy hues, saturated colors and combined with hand drawn illustrations and woodcut style prints, I aimed to create a rich and colourful interface that matched the vibrancy and charm of the Zoo game world.”
It does look adorable, and as someone who played the Zoo Tycoon games, I have to say looking at the UI screeenshots, it looks like Frontier did a great job capturing the feel of it.

Fonte
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[FONT=wf_SegoeUI]For example, we are delivering in-game updates based on real world events that raise player awareness regarding the animals they love. These real world events, made possible by our strong partnerships with great companies like the Association of Zoos and Aquariums, are turned into in-game challenges. For example, if certain challenges are successfully completed by the “Zoo Tycoon” community of players, Microsoft has committed to donating resources to help assist the preservation of these animals. We love the idea of dedicated people making games for passionate players who in turn have a positive real world impact on the animals that make this franchise possible.[/FONT]

Gostei desta parte. Já tinham feito algo parecido no primeiro jogo, em que doaram bastante dinheiro vindo dos jogos.
 
Gostei desta parte. Já tinham feito algo parecido no primeiro jogo, em que doaram bastante dinheiro vindo dos jogos.

Este jogo parece-me bem, vai ser um grande exclusivo para a Xbox.

Achei isto muito interessante :

You can upload your zoo to the cloud, share it with your friends, and have up to 4 players simultaneously contribute to the creation and maintenance of a zoo at any one time. Collaboration is a key part of this new “Zoo Tycoon” and we believe it will open up the experience on a truly global scale.
 
Este jogo parece-me bem, vai ser um grande exclusivo para a Xbox.

Achei isto muito interessante :

You can upload your zoo to the cloud, share it with your friends, and have up to 4 players simultaneously contribute to the creation and maintenance of a zoo at any one time. Collaboration is a key part of this new “Zoo Tycoon” and we believe it will open up the experience on a truly global scale.

O problema é que provavelmente isso será uma feature exclusiva da versão One.

E como afinal sempre foi a Frontier a fazer o jogo pode ser que os controlos e interface sejam como os da imagens que coloquei lá em cima.
 
Novos Screenshots

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Up to four junior zookeepers can work together to build the largest zoo on the planet and manage an impressive collection of animals.

If cleaning up Elephant poo gets your motor going then Zoo Tycoon may be the series for you.
While the game will require you to dispose of large amount of animal waste, the game is also a serious simulation manager for zoos.
Players build their zoos from the ground up, adopt new animals, and make sure their visitors remain happy.

We jumped into a multiplayer game at a pre-Gamescom event in Germany where we got to team up with a few other players and make changes to a sprawling animal habitat.
Expanding your zoo is easy and simple; you pick a new habitat from a list and chose where to drop it, then the game automatically fills in the trails and auto-generates things like trees and benches for visitors to use.
Players can further customize these areas by picking the kinds of plants, pavement, and decorations featured in that zone, but games who aren't interested in the fine details don't have to do much work to get a zoo up and running.

Managing your animals happiness is a big part of the game, which we found out when we explored our Grizzly Bear habitat.
Our bear Hubert wasn't enjoying his accommodations, but a breakdown of his needs helped us pinpoint the problems.
He was hungry, dirty, and lonely, so we bought him a small pool to clean himself in, installed a treat station full of fish, and adopted a baby bear named Thunder for him to play with.
Now Hubert is as happy as a clam. The clams, however, are still upset. Looks like we'll have our work cut out for us when the game releases on Xbox One and Xbox 360 later this year.
 
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Zoo Tycoon aiming to have 'the most beautiful animals, zoos in gaming' (Polygon)

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Frontier Developers is aiming to make the animals and zoos of the new Zoo Tycoon the most beautiful and lifelike of any previous Zoo title, the developers told Polygon during a demo of the title at Gamescom today.


According to Microsoft Studios manager Jorg Neumann, in additional to beautiful animals, the development team wants to make a zoo-building simulator that is accessible to all types of players, as well as create an engaging multiplayer experience and allow players to connect more intimately with animals using the Kinect. Players will be able to use the Kinect's gesture controls to pet, feed and make faces — even dance — with their animals, creating a "deeper connection than ever before," Neumann said.


Frontier's chief creative officer Jonny Watts, whose background includes studies in biology, said the team has worked hard to make sure Zoo Tycoon's animals are as close to life as possible in behavior and looks.


"With the Xbox One, we've improved their looks," he said. "They really are the most beautiful animals in gaming."


During a demo of the game's Freeform sandbox mode, we watched as whole pieces of zoo exhibits were set down in an area. Walkways between the areas automatically built themselves, depending on how close together areas were placed. Neumann noted that Frontier wanted to create sets that were "beautiful right out of the gate." Once they are placed, players can customize and tweak them to suit their tastes.


Watts said there are two main priorities every Zoo Tycoon player should have: make sure the animals are happy and make sure the guests are happy. A zoo full of happy, healthy animals will attract more visitors and earn more revenue.


Zoo Tycoon will also feature a challenge mode where players can complete strings of tasks around their zoo, alone or with a friend, and a "hardcore" campaign mode, as Neumann described it. Players will also have access to a Zoopedia, a massive store of information on the game's 101 species and 176 variants powered by National Geographic. This information can be viewed in the game itself or on a tablet via Zoo Tycoon's SmartGlass integration.


In multiplayer mode, players can invite friends through Xbox Live into their zoo. The game will also feature cloud saving, allowing for visiting players to pick up tasks and participate in challenges in friends' zoos.


Zoo Tycoon will launch exclusively this November for Xbox 360 and Xbox One. But once upon a time, Frontier was rumored to have
another zoo game in the works:Microsoft Zoo. According to Neumann and Watts, Microsoft Zoo wasn't a game but a prototype with the internal name Zoo Next.


"[When we got together] in 2008, the first thing we talked about was making a zoo game," Neumann said. "We basically made Kinectimals out of the very early prototype of [Zoo Next]. Then Disney came to us and said, 'Hey, make us a Disney game,' and we made Disneyland Kinect Adventures. And then we finally got back to the game we wanted to make, and that became Zoo Tycoon.


"It's definitely a little connected, and we learned a lot along the way," he added. "We only worked on [
Zoo Next] for about eight months."
 
Zoo Tycoon: Frontier explains how the game’s dynamic achievements help real-world animals

Zoo Tycoon will make use of community-wide conservation efforts in the game which will help raise awareness of endangered species. The game will also introduce dynamic achievements based on real-world animal-related events, where when each player unlocks each specific achievement, money will be donated to the corresponding cause. Frontier Developments has detailed how this will work a bit more.

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Speaking with Expansive DLC
(via Gamasutra) at gamescom, CCO Jonny Watts said the team is looking to makes these dynamic achievements charity-based incentives so that animals in need are helped, and players feel as if they are accomplishing something outside of the game.


“This isn’t just a token gesture,” Watts said. “Microsoft are investing a substantial pot of money [into these charity donations]. They are really behind us with this.


“Take for example the recent Rhino killings in Nairobi park – we could set a community based achievement asking players to save 10,000 rhinos, and when unlocked money would be given to the park or a related charity.”


Studio manager Jorg Neumann said previously that these updates based on real world events are possible through a partnership with the Association of Zoos and Aquariums.


A date has not be set for the game, but it will be released on both Xbox 360 and Xbox One.

Meanwhile... :(


Zoo Tycoon on Xbox 360 doesn't support Kinect, has 50% smaller zoos and is offline-only


Big features cut from current-gen Zoo Tycoon, Microsoft reveals. "Basically banking on the Xbox One community"


Microsoft has explained the differences between the Xbox 360 and Xbox One versions of Zoo Tycoon, revealing that the current-gen version does not support Kinect, has almost half the amount of animals, and is limited to offline single-player only.

Speaking to VideoGamer.com during Gamescom, Microsoft Studios studio manager Jorg Neumann explained that Frontier was downporting the title from Xbox One to fit onto Xbox 360, revealing that there is "not enough" processing power on the current console to deliver the full experience.


"[Xbox 360] can't render this," Neumann said, pointing to the Xbox One version on display, "so we have to decrement a lot of the art. And b) you can't even store it all. So we can't have 100 animals [as with Xbox One]. We can have 55 maybe, we're still working on the exact specifics for that.


"There's some other features we had to [cut]. Like Kinect, we couldn't support. Kinect takes a lot of processing power in Xbox 360, so we can't have it there. And the same with Xbox LIVE: we're basically banking on the Xbox One community. And the zoos are twice as big on Xbox One. There's a lot of [differences], but if you want to play a single-player game and still have a good time, you can play it on 360."


Neumann's comments may come as a concern to current-gen users hoping to pick up the game on Xbox 360. Developer Frontier previously created Kinectimals and Kinect Disneyland Adventures, both of which were built around Microsoft's motion-sensing device.


The Xbox One version, meanwhile, will let users interact directly with the animals via Kinect minigames, and features a four-player online component that lets players create and share zoos together.

 
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Finalmente alguma coisa sobre o jogo. Parece que a microsoft se esqueceu que tinha também este jogo para lançar...

Zoo Tycoon will let you help real-life animals

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Microsoft Studios' zoo management sim, Zoo Tycoon, will allow players to help real-life animals and zoos in need, studio manager Jorg Neumann told Polygon during a recent press event.
In Zoo Tycoon, players run a virtual zoo of their making. As they become more successful — a feat accomplished in part by raising happy animals — players will have the chance to release those animals into the wild. According to Neumann, achieving this ultimate goal will have a real-world impact. Microsoft Studios will choose a cause or zoo, and then rally players together by challenging them to release specific animals.
When enough of the chosen animal is released, Microsoft donates money to a related charity. The company has a certain percentage of its profits set aside for just such an occasion. Neumann told us the company partnered with National Geographic and several conservation efforts to help fight animal-related causes worldwide.

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"It's the first time that their mission is going into the virtual world," Neumann said. "For us as the virtual people, it's the first time we're giving something back."
Part of the studio's goal in giving back includes educating players, especially the young ones, on how to properly treat animals. According to Neumann, this is best evidenced in the game's caging system, which won't allow you to put carnivores and herbivores in the same cage.
"With zoos, [there are] two ambitions," Neumann said. "One is education and the other is conservation. As we talked with these zoos, they said it's good for kids to understand if I try to put this antelope in here ...."
The end result isn't pretty.

In the game's full sim mode, neglecting animals also comes with negative side-effects. In the most extreme case, in-game organizations will actually remove unhappy animals by the chopper-full.
"It's a good consequence, given that we want to teach people to actually take care of animals," Neumann said. "It's an important thing to really get that."
Zoo Tycoon launches this month for Xbox 360 and Xbox One. For more on the game's animals and zoos, check out our interview with Neumann from Gamescom 2013.

Videos:
http://www.youtube.com/watch?v=_hvOYoWFsOw
http://uk.ign.com/videos/2013/11/06/creating-a-lion-habitat-zoo-tycoon

E a lista de bichinhos, muito pobre na minha modesta opinião.

Lions (7) – Asiatic, West African, Transvaal, Masai, Barbary, Congo, Katanga

Tigers (6) – Bengal, Sumatran, Siberian, Indochinese, Malayan, South China
Bears (13) – Grizzly, Kodiak, Himalayan Brown, Tibetan Blue, Syrian Brown, Gobi, Olympic Black,
Kermode, Polar, Cinnamon, Glacier, Formosan, Himalayan Black
Elephant (6) – African Bush, African Forest, Indian, Sri Lankan, Sumatran, Borneo
Rhinos (8) – Southern White, Black South Western, Northern White, Eastern Black, South Central
Black, Indian, Javan, Sumatran
Hippo
Giraffes (9) – Reticulated, Masai, West African, Angolan, Rothschild, South African, Thornicroft, Kordofan, Nubian
Chimps (5) – Central, Western, Nigeria-Cameroon, Eastern, Bonobo
Antelope (10) – Addax, Lowland Bongo, Gemsbok, Nyala, Roan, Topi, Sable, Scimitar Oryx,
Bushbuck, Pronghorn
Komodo Dragon
Nile Monitor
Perentie Lizard
Lemurs (4) – Ringtailed, Red, Ruffed, Red Ruffed
Capuchins (4) – Black, Golden-Bellied, Tufted, White-Headed
Binturong
Red Panda
Sloth (2) – Brown-throated three-toed, Pale-throated three-toed
Mongoose (2) – White-Tailed, Banded
Fossa
Meerkat
Iguanas (2) – Lesser Antilean, Green
Reticulated Python
Boa Constrictor
Yellow Anaconda
Flamingos (3) - Greater, Lesser, American
Peafowl (2) – Indian, Green
Galapagos Great Tortoise
Macaws – (6) Blue and Yellow, Great Green, Military, Blue Throated, Scarlet, Hyacinth
 
Pois eu se comprar será para a X360 :D
A próxima geração vai esperar...depois do que foi na geração passada vou esperar pela primeira review! E não será uma One com certeza, farto de levar com areia nos olhos!
 
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