jonyvf
Power Member
Features do jogo dissecadas
http://www.projectcarsgame.com/news...ame-race-settings-for-project-cars-2?lang=en#
http://www.projectcarsgame.com/news...ame-race-settings-for-project-cars-2?lang=en#
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Essa dos favoritos é bem metida. Especialmente quando se esta a treinar para um evento especifico.Features do jogo dissecadas
http://www.projectcarsgame.com/news...ame-race-settings-for-project-cars-2?lang=en#
Curioso que tem tantas ou mais pistas do World RX que o Dirt 4! Onde é que estes gajos foram arranjar o dinheiro e recursos para ter isto tudo? 60 localizações mete os outros jogo todos no chinelo!
A única dúvida é a optimização do jogo para consolas! Espero sinceramente que não falhe, uma vez que Forza 7 e GT, por serem exclusivos certamente o serão.
Acho que na Xbox Store diz +130. Pelo que diz na mesma pagina o controlo com o Gamepad também foi melhorado.Já se sabe qual o número de carros no jogo?
Acredito que possa haver diferenças no Forza, entre a One e a X. Mas que o jogo deverá estar extremamente bem optimizado para a X disso não tenho dúvida. 4K e 60fps. Na One deverá se ficar pelos 1080 e vamos lá ver as condições meteorológicas variáveis como vai fazer variar a performance.Forza 7 é garantido 60fps locked na One seja na X ou na standard. Project Cars por aquilo que se viu no primeiro jogo é esperar para ver mas muito receoso devido à performance do PC1 no day one.
Não são muitos, pelo menos para quem está MAL habituado a ter 500 carros, e agora 700 carros!Acho que na Xbox Store diz +130. Pelo que diz na mesma pagina o controlo com o Gamepad também foi melhorado.
Project CARS 2 will include a series first by introducing live pit stops during races. As per a new blog post on the official game site, pitting has been vastly expanded since the first title.
Putting The Player in Full Control
In most racing games, pitting is an automatic process. Bring the car into the pit area and the game will take care of the rest. Project CARS 2 will add a new layer of control however by allowing players to manually control their pit stops. Bring the car in, adhere to the speed limit and stop the car in the box. If you mess up, you’ll have to readjust your parking position so the pit team can work.
This is certainly an interesting addition to the PCARS series. The chaos of pitting is a pivotal aspect of motorsport series like Formula 1, so this is a good step in nailing that authenticity. We expect this to be an equally frustrating yet exciting introduction in Project CARS 2. If you find the idea of manual pit-stops daunting, you can choose to let the computer handle the pit entry and stoppages instead.
Introducing Motion Captured Pit Crews
The first Project CARS included pit stops in their most simple form. Coming in for a tire or fuel change would be a static affair: no pit crew would be present as you had your service carried out. This changes with Project CARS 2.
The sequel introduces fully-animated pit crews to work on your car. 3D character models will carry out pit-stops with life-like movements thanks to motion-capturing technology. Pitting regulations between motorsport disciplines will alter as necessary too. If a series allows simultaneous fuelling and tire changes, your pit crew will take advantage of this. It’s a welcome, neat touch which adds to the realism when moving between racing disciplines.
Slightly Mad Studios is adding a level of polish that the first game perhaps lacked. The lofty ambitions of the original didn’t quite turn out as well as pre-release seemed to indicate, and an aspect of this was the bare bones pit stop mechanics. Cars could drive through each other on pit entry and service was seemingly carried out by ghosts.
We can’t wait to see the new pit crews in action on release this September and how it adds to the overall experience. If you want to know more about Project CARS 2, you can read our hands-on impressions here.
Slightly Mad Studios are releasing Project CARS 2 on PC, PS4 and Xbox One on September 22, around the same time as another racing heavyweight, Forza Motorsport 7, hits the market. During our E3 interview we asked whether the studio felt the pressure of prominent rivals like GT Sport and Forza, but creative director Andy Tudor was confident in his reply.
"No, not really. Which sounds kind of bold and a bit arrogant, but no, because finally [...] we've been making racing games for a very long time, and we've always been nipping at the heels of like the big brands that are out there. But this time around it's a bit of a different situation, they're actually playing catch up with us in many respects.
Tudor continued: "You might have seen another racing game out there [Forza 7] has just announced dynamic weather, well, if you remember back Project Cars 1 had that back in 2015. The ability to now play in 4K, well again, if you remember back and rewind to previous interviews with me, you could play Project Cars 1 in 12K. And it's the same thing here. Please go and play [...] our CXC motion rig in VR, come back and tell me that we're not the most technically advanced racing game."
That's fighting talk indeed. We'll find out whether his words ring true when Project CARS 2 lands on September 22.
Para quem lançou um jogo cheio de bugs e que até hoje ainda não tem uma frame rate estável, e já vieram dizer que o 2 vai ser igual, alguém anda de barriga cheia, lol.
E que eu saiba não é 12k nas consolas. Se ele quer falar de PCs, iRacing mete-os num cantinho bem pequeno.