pá n tho mexido nesta thread pk odeio ser eu a dar as noticias, mas lá vai ter de ser >_>
vai ser um post graande
a Revolution ser 2 a 3 vezes o poder da GC é falso
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http://cube.ign.com/articles/522/522559p1.html?fromint=1
Q: Is Revolution "two-to-three times more powerful than GameCube"?
A: USA Today reported this news based on a comment from Nintendo of America's vice president of corporate affairs, Perrin Kaplan. The information was later determined to be false. We do not yet know how much more power Revolution wields over its predecessor.
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Quanto aos specs da revolution... pareçe que vai ser tão ou mais potente que a XBOX 360, vai sair depois, provavelmente até depois da data da PS3, a PS3 ainda deve ser adiada se a nintendo lançar mesmo quando lança é capaz de ser no mesmo time frame, mas a revo não sai antes da PS3 concerteza.
Nos forums da G4 o han_solo falou disso, o gajo é da Factor 5 (os mesmos que vão fazer rogue squadron para a PS3) é falado à imenso tempo que eles tão a trabalhar num pilotwings de proxima geração para a Revolution. este não é um desses lança rumores que apareçeram na altura da E3. é mesmo da factor 5 e anda pelos forums G4 à anos. foi ele aliás que deu os numeros reais do fill rate real da gamecube cá para fora.
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http://forums.g4tv.com/messageview.cfm?catid=18&threadid=403677&FTVAR_MSGDBTABLE=&STARTPAGE=13
Im pretty sure the info im gonna release is already out in the japanese news and chinese, maby western also. But this info i have right now got to me in Feburary this year. So i dont know if you guys have seen it already, i hope not though . Also this info wasnt released by nintendo themselves , so i might be taking a risk...lol...
You ask about 2-3 times more powerful, what if its 20-30 times more powerful .
Alright, here are some specs from my sources about Revolution. Its still not the complete or "Satisfied" specs, but they are the numbers that would rival xbox 360 and PS3, like i have been saying all this while.....
Revolution Specs
CPU: IBM Custom ***** 3.5 GHz + 4 internal Power PC G5 cores running at 2.5 GHz each. Each core will have 128 KB or 256 Kb L1 cache. The whole CPU will share 512 KB - 1 MB of L2 cache. As you can see they are deciding wether to go up one notch. But never the less, its a very powerful CPU with 4 custom G5 cores.
There will also be two hardware threads per core, 8 hardware threads total.
12 billion dot product operations per second
Theoritical of 10 GHz total + 3 GHz CPU speed
(...)
Revolution GPU
ATI Custom based RN520 core. the "N" stands for nintendo, and is because the ArtX team is with them, thats why its an "N". There will be 2 GPU cores (just like the nVidia SLI motherboard with two Graphics Chips), this will use ATI's alternative, and will be the first in any console.
Both GPU's will have 256 MB's of GDDR4 memory, with an addional 16 MB of eDRAM total. eDRAM is an onboard flash memory, just like the 3 MB on the gamecubes flipper.
The cores will run at 600 MHz each, (rumours are that its possible 500 MHz each), but i doubt that.
24-to-48 way parallel floating-point dynamically scheduled shader pipelines for each core with unified shader architecture.
Polygon Performance: 500 million triangles per second theoritical, average ingame would be around <100 Million/sec
Shader Performance: 48 billion shader operations per second
Revolution memory
512 MB of 700 MHz Updated 1T-SRAM (its a totally redone design of something new, remember the nitrous i talked about)
pareçe credível, vindo de quem vem, no time frame em que veio (maio) também o GPU dual core faz muito sentido, sentido esse que uma R520 nunca faria. a consola vai ser retrocompativel e o gpu da gamecube tem 2 unidades de processamento para várias coisas quando o R520 e restantes placas no mercado apenas têm 1a unidade, dois cores propocionaria a tal compatibilidade sem espinhas para o equipamento da gamecube.
Os 4 cores pareçem irrealistas, mas... a AMD tá a trabalhar com a IBM nos athlon quad core, com a redução do tamanho aperfeiçoamento etc no quarter 4 de 2006 não é assim tão irrealista, nem tão com mais MHz que os da XBOX (que pelo que sei tem um cooling bruto)
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artigo muito interessante
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http://www.ajc.com/search/content/auto/epaper/editions/sunday/business_24683f4d47fa40d30084.html
All of these [companies] are looking for a way to differentiate themselves from each other," said IBM's Su. "What we offered them is sort of a bag of tricks in terms of processor technology ... that they could pull from to differentiate their products."
Microsoft is emphasizing Internet connectivity with its new high-definition Xbox 360, as well as other entertainment features such as the ability to connect to home computers to play music and show movies.
Sony's new PlayStation is expected to introduce a new high-definition DVD technology, called Blu-ray, along with all sorts of ways to connect with other Sony electronics such as MP3 music players and digital cameras.
Nintendo, meanwhile, is sticking fast to the gaming business. It was looking mainly for ways to better display graphics, speed up the processing power of its GameCube successor, and make it more user-friendly, with wireless controller connections and other features.
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Os development packs já estão aí fora ainda:
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http://www.nintendomaine.com/ndm.ph...91&PHPSESSID=a9540ba5efce84bd95916a2ad101c6bd
Activision, Atari, Capcom, EA, Hudson, Koei, Konami, Majesco, Namco, Sega, Square Enix, THQ, Ubisoft e Vu Games já o têm.
a lista não menciona a Konami que também já tem os kits. é bom ver que afinal a coisa não está assim tão atrasada.
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Hideo Kojima
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http://ps2.boomtown.net/en_uk/articles/art.view.php?id=8293
Xbox 360 will still be a special dinner so you might go there two or three times a month on the weekend or something. Revolution is the kind of great dinner that you have everyday at your home. What I want to emphasize is that all three are dinners meaning that they have a salad, they have a soup and maybe have a dessert but they are a little differently, maybe other dinners have two salads or two appetizers or maybe extra coffee on top of that. The point is that they are all individualistic dinners. So if they are all dinners, like a steak dinner, the choice is up to the users and the game designers at the same time.
If the game creators and the users want to have a great steak for their anniversary, they go maybe to PS3. But if they want great dinner, great steak with their family, a little bit more casual during the weekends, they might select Xbox 360. Or why not have a great steak at your house everyday, they might choose Revolution. So my impression of the battle between the consoles is, it’s not about what kind of dinner it is. It’s more about how much the dinner will be. Will it be worth the cost of being served? Or where can I have this dinner - number of restaurants, is it near my house or do I have to take a cab or train or bus? I think the battle amongst the next-gen platforms lies in that area.
interessante... o meu palpite é que talvez ele se esteja a referir aos custos de produção dos jogos, e consoante numero de killer apps.
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Cube Mapping na Revolution:
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http://appft1.uspto.gov/netacgi/nph...s1=Nintendo.AS.&OS=AN/Nintendo&RS=AN/Nintendo
Any developer can pre-render a area of the game and convert it into a exact replica in realtime using this feature.
In one embodiment, we use a known technique called cube mapping to pre-render images defining a 3D scene. Cube mapping is a form of environment mapping that has been used in the past to provide realistic reflection mapping independent of viewpoint. For example, one common usage of environment mapping is to add realistic reflections to a 3D-rendered scene. Imagine a mirror hanging on the wall. The mirror reflects the scene in the room. As the viewer moves about the room, his or her viewpoint changes so that different objects in the room become visible in the mirror. Cube mapping has been used in the past or provide these and other reflection effects.
We use cube mapping for a somewhat different purpose--to pre-render a three-dimensional scene or universe such as for example a landscape, the interior of a great cathedral, a castle, or any other desired realistic or fantastic scene. We then add depth to the pre-rendered scene by creating and supplying a depth buffer for each cube-mapped image. The depth buffer defines depths of different objects depicted in the cube map. Using the depth buffer in combination with the cube map allows moving objects to interact with the cube-mapped image in complex, three-dimensional ways. For example, depending upon the effect desired, moving objects can obstruct or be obstructed by some but not other elements depicted in the cube map and/or collide with such elements. The resulting depth information supplied to a panoramically-composited cube map provides a complex interactive visual scene with a degree of 3D realism and interactivity not previously available in conventional strictly 2D texture mapped games.
This could shorten the development process. This combined with a development enviroment similar to GC(API), should help reduce development cost.
The tremendous advantageous 3D video games have over 2D video games is the ability of moving objects to interact in three dimensions with other elements in the scene. Pre-rendered textures, in contrast, are essentially 2D images that are warped or wrapped onto 3D surfaces but still remain two-dimensional. One analogy that is apt for at least some applications is to think of a texture as being like a complex photograph pasted onto a billboard. From a distance, the photograph can look extremely realistic. However, if you walk up and touch the billboard you will immediately find out that the image is only two dimensional and cannot be interacted with in three dimensions.
[0007] We have discovered a unique way to solve this problem in the context of real-time interactive video game play. Just as Alice was able to travel into a 3D world behind her mirror in the story "Alice Through the Looking Glass", we have developed a video game play technique that allows rich pre-rendered images to create 3D worlds with depth.
Acho que o OC|crash tb mostrou qq coisa do genero desenvolvida pela sony, acho que era interessante fazer uma certa comparação, mas ainda não investiguei a fundo a da sony...
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Bioware?
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http://www.gamespot.com/news/2005/05/26/news_6126561.html
Greg Zeschuk: We're working on two [Xbox] 360 titles right now, so we have a pretty good sense of what's possible, and where this generation's at. I think we'll see where it's going pretty soon, but I think all the next-gen stuff is pretty exciting. (And we're really excited about the [Nintendo] Revolution and the ability to download and play all those old games!)
Quem sabe... era bom ^^ talvez se a nintendo de facto tiver 1 bom plano online...
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pareçe que pelo menos a square-enix vai participar no retro gaming da revo
quanto à nintendo pareçe que vai ter 211 jogos disponiveis.
(ver imagem)
A informação é da Famitsu
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a especulação acerca do comando da consola e do que está atrás da tampa frontal continuam.
algumas teorias:
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http://tactiva.com/tactapadintromovielarge.html
mto interessante
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http://www.engadget.com/entry/1234000357045209/
e apareçeu dois mock-ups que eu pessoalmente corria a comprar:
Lista de jogos anunciados:
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http://cube.ign.com/articles/621/621865p1.html
RPG da camelot (golden sun)
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http://cube.ign.com/articles/588/588764p1.html
bom dado este grande post que quase ninguém irá ler... comentem :X