PlayStation Battlefield 1

Acabei por não comprar porque me estava a esquecer de algo importante, não vou renovar o plus e assim era um desperdício gastar dinheiro neste jogo só para jogar a campanha.
 
Isso está fora de questão, nem gold tenho e dos poucos amigos que tenho na xbox a maioria passa mais tempo online na PS4.

Pronto assunto encerrado, não vale a pena comprar. Obrigado
 
Acabei a campanha a pensar que ia despachar o jogo nos Usados. Comprei Plus sem grande expectativa e não podia estar mais enganado. O modo online dá uma vida BRUTAL ao jogo. Adorei as missões de Operação. Muito fixe!
 
Pudera... Os BF que conheço são pensados primeiro para multiplayer e só depois singleplayer... Ias jogas a "pior" parte e saltar a melhor?


Ainda sou do tempo que um jogo era tão bom quanto o seu Single Player, e o Multi aconchegava a coisa. Era a Regra. Ainda hoje o é.

Mas, ***** me right?
 
PSA: Battlefield 1 Premium Trial and Double XP Now Live

If you’re even slightly interested in DICE’s Battlefield 1, then you need to turn on your PC/console and get on the game right now. EA has turned on the Battlefield 1 Premium trial switch that lets any BF1-owning player to get a taste of the Premium life.

The BF1 Premium trial will run from August 15 to 21, and will let players try the “They Shall Not Pass” expansion. There are a few things to note though: only BF1 Premium members or those who own the They Shall Not Pass expansion will earn from the expansion’s maps, XP earned is saved for everyone and will be granted retroactively if they decide to get a BF1 Premium membership.

E tem 2XP activo durante o fim de semana :>
 
Ontem depois de acabar a Gamescom, a EA lançou um patch, fica aqui as patch notes:

Maps and modes

  • Fixed issue where tank spawns would get blocked by soldiers on Amiens.
  • Fixed issue where released pigeon prompt would not go away. Pesky pigeons!
  • Fixed issue where a vehicle could not spawn in Operations for attackers on Mountain Fort. Added Frontlines to Monte Grappa and Ballroom Blitz.
Spectator

  • Fixed issue where some VFX for the trench periscope would show in 3p mode for spectators.
  • Fixed issue where the ammo count for the current weapon and grenades was incorrect when spectating someone on a horse.
  • Fixed issue where spectators would see all scores as 0 in End of Round screen.
  • Fixed a bug where certain 2d overlays from vehicles would show in tabletop or free cam. Reduced area where spectator camera could fly on Verdun.
Weapons

  • Stationary MGs will no longer deal damage to nearby players when destroyed.
  • Fixed issue where the receiver of a bayonet charge would not get an audio cue before being hit.
  • Fixed issue where a 3p soldier would continue to yell (as if they were charging) after the charge was cancelled.
  • Fixed issue where single-fire or semi-auto weapons could have part of their firing sound cut off if the player switched weapons immediately after firing.
  • Synchronized weapon firing/muzzle flash correctly to bullet firing and damage screen to improve correctness of replicated bullet logic.
  • Fixed issue that could cause weapon loadout UI to disappear under certain conditions.
Vehicles

  • Airplane rocket crosshair should no longer be faded.
  • Increased the turn speed of the horse by 25% while standing still.
  • Triggering a reload while galloping on the horse will no longer cause the horse to stop sprinting.
  • Horses automatically jumping over obstacles should now be much more reliable.
  • Fixed an animation bug where the reload animation would play when it shouldn’t have after getting on a horse.
Rent-a-server

  • Fixed the issue that updating the VIP or Moderator list causes map rotation to discard map vote result and return to the first map.
  • Fixed an issue where pre-round countdown would not start when players switch team.
Spawning experience

  • Squad spawning improvements to reduce spawning into enemies.
  • Minor tweaks to minimize the “Spawn Train” effect.
  • This is a first part of a bigger initiative to solve squad spawning issues.
UI

  • Fixed issue with End of Round scoreboard reordering Premium Trials/Premium Friends players.
  • Fixed navigation issue on Codex screen
  • Mouse scrolling now works amongst awarded ribbons on the end of round screen
  • Platoon tags are now correctly displayed for players already on the game server when searching for platoons
  • Player’s K/D ratio is no longer shown as the squad’s KD ratio on the End of Round screen
  • Service stars for stationary weapons are now correctly shown as awarded in End of Round screen
  • An error is no longer shown after joining a newly added friend from the Com Center
  • Performance improvements to the whole UI and in particular to the Codex and Weapons & Gadgets screens.
Options

  • Add Network Smoothing Option inside Advanced Gameplay Options for low ping players.
  • Added gameplay profile option to select whether on spawn the minimap should be reset to the default zoom or the last zoom state.
  • Implemented optional combined map zoom (on press) / big map (hold) functionality in a single button mapping.
  • Added a new option under Controls->Basic to switch between a toggle or hold for sprinting with the horse.
  • PC – In the keybindings screen mouse mappings are now shown as icons.
Network

  • Added fix to prevent late damage effects from lossy high ping connections.
  • Fixed Vegetation destruction delays.
  • Fixed vehicle destruction so that transition to destroyed state happens flawlessly, this was particularly bad for airplanes when getting destroyed mid-air.
  • Prevent stacking damage and suppression from high ping players.
Other

  • Fixed an issue where picking up an enemy soldier’s kit would cause the player to start speaking the enemy team’s language.
  • Added DX12 MGPU support.
  • Spectating players are no longer prompted with a kicked message when leaving the game server
  • Fixed issue with party member receiving in invite to play on the current game server
 
No sábado tive um momento estranho. Não tinha hits nenhuns em adversários. Mesmo à queima roupa. Ainda pensei estar num servidor norte Americano, mas não. Era mesmo europeu.

O mapa novo sabe a pouco. Não sei se é de não ter veículos (para além da aviação e cavalaria), de ser um sniper heaven...

Não desgostei, mas.... dá a sensação que é muito mapa para poucos jogadores.
 
No sábado tive um momento estranho. Não tinha hits nenhuns em adversários. Mesmo à queima roupa. Ainda pensei estar num servidor norte Americano, mas não. Era mesmo europeu.

O mapa novo sabe a pouco. Não sei se é de não ter veículos (para além da aviação e cavalaria), de ser um sniper heaven...

Não desgostei, mas.... dá a sensação que é muito mapa para poucos jogadores.
O jogo está infestado de snipers e campers. O que fazer? Mais um dlc com mapas para snipers e campers!

Eu perdi o interesse no jogo muito sinceramente. Se fosse hoje não comprava o premium.
 
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