Kingdom Hearts: 358/2 days (RPG, Square-Enix)

Então... quanto tempo já jogaste? o single player é simples de seguir sem ficar preso? Que tal a qualidade de encoding dos videos e a quantidade de voice-acting? é tão "grande" como dizem?

:p
 
Então... quanto tempo já jogaste? o single player é simples de seguir sem ficar preso? Que tal a qualidade de encoding dos videos e a quantidade de voice-acting? é tão "grande" como dizem?

:p
joguei muito pouco ainda, por volta de 2 horas e 30 min
o Single player é facil de usar parece que tou a jogar na Playstation 2, mas sim as vezes fico preso por coisas estupidas xD mas quando te habituas a camera vaite acontecer menos.
o Enconding dos videos sao muito bons sao semilhantes a da Playstation 2 sobre o voice-acting ainda não vi/ouvi muitas mas a qualidade do som é muito boa alguns da organizaçao quando falas com eles, exprimem sentimentos com sons e com os gestos tá engraçado e nao so com as sprites das imagens no chatbox
 
joguei muito pouco ainda, por volta de 2 horas e 30 min
o Single player é facil de usar parece que tou a jogar na Playstation 2, mas sim as vezes fico preso por coisas estupidas xD mas quando te habituas a camera vaite acontecer menos.
o Enconding dos videos sao muito bons sao semilhantes a da Playstation 2 sobre o voice-acting ainda não vi/ouvi muitas mas a qualidade do som é muito boa alguns da organizaçao quando falas com eles, exprimem sentimentos com sons e com os gestos tá engraçado e nao so com as sprites das imagens no chatbox

Tá em Chinosuca??? Gosh x'D
 
Jesus, deves andar com os olhos em bico ! x''DD
Nem por isso eu até percebo um bocado ( too much anime ^^'' )

BTw apanhei uma keyblade nova :D
Ao aniquilar os heartless vao deixando items e deixaram cair uma arma xD
basta por no menu tos items e depois aparece no mini avatar do roxas que que esta no options ^^
 
Review RPGFan:

(...) The original Kingdom Hearts surprised players by offering a relatively serious storyline despite being peppered with colorful Disney worlds. However, Square Enix overreached and tried to fit too much story with little to no development for important characters in Kingdom Hearts 2, leading to a story with poor pacing, disjointed story arcs, pointless characters, and a reveal that basically invalidated the entirety of the first game. Not the least of these problems was the character of Roxas, who was the first character that the players controlled upon the beginning of the game, but received precious little character development.

Square Enix aims to remedy this with Kingdom Hearts 358/2 Days. The game follows the story of Roxas and elaborates on his growing friendship with fellow Organization XIII members Axel and recent newcomer Xion. The story does a good job of setting up the development of the relationships between each of the central characters, but near the end of the game the story get derailed and segues into a bizarre twist that left me scratching my head; it was somewhat nonsensical and makes the whole Heartless-Nobody relationship even more complicated that it should be. Regardless, the game does a good job of developing Roxas' character as it leads into Kingdom Hearts 2's opening.

(...)

Kingdom Hearts 358/2 Days' graphics are excellent. Each of the different stages of the game are recreated in almost shocking detail from the PlayStation 2 versions, though this means that pretty much nothing has changed since their appearances in the original series. Still, the fact that they were able to put in enough detail to make the environments even comparable to the PlayStation 2 versions is a feat in of itself. Thankfully, Square Enix has mercifully decided not to use the superdeformed 3D models that seem to be all the rage among 3D DS games nowadays, and the characters look much the same as they did on the PlayStation 2. The visual quality of the game is definitely head and shoulders above anything else offered on the DS so far.

Game takes a Monster Hunter-like approach to game progression, where the player tackles various missions, some of which are optional, while the rest are story driven. There are obvious rewards for taking the optional missions before the major storyline ones, not the least of which is the ability to multiply the rewards you get at the end of a mission if you've done enough missions beforehand. (...) All in all, however, the game achieves a comfortable middle ground in terms of difficulty between the original Kingdom Hearts (which was incredibly difficult) and its sequel (which was pathetic). Thanks to its structure, the game allows players to go through missions (which are generally short) and save whenever he or she is in the central hub area, making the game optimal for bus rides and similar trips.

Battles in 358/2 Days play out in much the same way as the games from main series, but the transition to the DS has made it a little rough around the edges. For one thing, the lack of an analog stick means that moving characters is much less precise, and with the amount of platforming the game throws at the player, it can make some sections of the game endlessly frustrating. Similarly the lack of an analog stick also causes camera control to suffer, though Square Enix realized this and offers the player multiple control options to optimize the controls according to his or her personal preference. Regardless, controlling the camera while moving or attacking is completely impossible and as a result the camera becomes focused on a wall or some object blocking the view at inopportune moments, leading to the return of the dreaded camera problems that plagued the first game of the series. Overall, it's a good enough transition that it doesn't break the game entirely, but the problems are no less noticeable, which is expected when you lose two analog sticks and two buttons when trying to translate a game to the DS without making too many compromises.

The core gameplay hasn't changed at all, however, and fighting the heartless is as fun as before. The difference comes in the customization system. Kingdom Hearts 358/2 Days employs a panel system, where everything, from spells to items to even levels, are managed.

(...)

Kingdom Hearts 358/2 Days offers some replay value thanks to Mission Mode, which allows players to use all the Organization XIII members
(and later on, the main cast of Kingdom Hearts)
to play through certain missions. These missions are multiplayer-capable, which means that up to four people can play mission mode either cooperatively or competitively. The addition of such a feature is mostly superfluous, however, because this particular mode has no real staying value past two or three hours. Still, the main storyline offers 20-25 hours of entertaining action, even while not beating all the missions, so the game is long enough that it doesn't seem like a ripoff, but short enough that it doesn't overstay its welcome.

If you've never liked Kingdom Hearts before, 358/2 Days will not sway your opinion, as it's basically the same action RPG seen on the Playstation 2 with a different (and one may argue, more interesting) customization system. However, if you like Kingdom Hearts or even action RPGs in general, 358/2 Days is a worthy game for you to spend time on. Despite obvious problems that pop up from attempting to fit a control scheme optimized for the PlayStation 2 onto the less precise DS controls, 358/2 Days is a very enjoyable, technically impressive game.
Fonte: http://www.rpgfan.com/reviews/Kingdom_Hearts_3582_Days/index.html
 
se nao me engano jogas com o roxas e afins durante o tempo em que o sora está "adormecido", é basicamente o buraco que havia na história. (acho eu)

edit: ups, foi ao mesmo tempo.
 
Riscado da lista então. :x E o Birth By Sleep da PSP?
Esse é prequela do Kingdom Hearts 1.

Se estás com medo de não entender a história por questões de continuidade no entanto... não te aflijas... são jogos separados e são feitos a pensar também em quem não experienciou os anteriores (daí os tutoriais e afins)


Hands-on Siliconera:

Day 1 With Kingdom Hearts: 358/2 Days

Kingdom Hearts: 358/2 Days arrived a few days ago, and I was beyond excited. After all, the released screenshots have all been absolutely gorgeous, and I loved the direction Kingdom Hearts 2 took. So, I was very pleased to have the chance to play the game.

First of all, I have to say, that the boxart is stunning. I have never been so fascinated by a game box. It’s pretty as it is, but when you look at it in person and hold it up to the light, you’ll see tons of little holographic stars. Yes, I’m the kind of person who can be amused for about 10 minutes, starring at the holographic stars on game packaging. Images don’t do it justice. And yes, I am easily amused.


Since I’ve just started playing, I thought I’d share my initial impressions of my first moments playing the game.

It begins in that huge white chamber with all the chairs, and Roxas learning the purpose of Organization XIII, which we know from Kingdom Hearts 2. Then there’s a shot of Roxas and Axel on Twilight Town’s clock tower, eating the sea salt ice cream. Hikaru Utada’s “Passion” starts up then, and we go through all 13 members of Organization XIII in order, seeing little FMV sequences for each of them.

Let me say here and now, I was amazed by the video and audio quality during the introduction. I had to pull a friend over and say, “Look at this!” She was equally amazed, especially since it’s on the DS. Marluxia is a lot pinker than I remembered.

Then we see the locked mansion’s gates in Twilight Town, with Roxas in his Twilight Town attire in front of it. Xemnas is in front of him, and we see the name Sora transform into Roxas. I guess Square Enix wanted to remind people, in case they’d forgotten who Roxas was.

The next screen is black, and says Day 255.

Roxas and Axel are hanging out on the clock tower, enjoying themselves. They’re laughing and such, but suddenly the mood turns somber as the memory of Xion comes up. Axel leans back, and Roxas looks like he’s reminiscing. Bear in mind, this is all still video footage. We haven’t gotten into the actual game yet.

The game then flashes back, and we see the black screen with a date again. We’re now looking at Day 7.

Roxas wakes up in a dormitory in shades of gray in The World that Never Was. I’m guessing it’s in the Organization’s huge skyscraper. At first I thought this was the start of another video, since the graphics looked pretty good, but it marked the beginning of Roxas’ adventure.

Day 7 is the first day of tutorials. First, we learn how to talk to people. Roxas is in a lounge area with the same gray/white color scheme. Larxene’s lounging on a couch on the right side of the room, and Xigbar’s on a couch on the left. Saix and Axel are also there, against the windowed wall. You can talk to everyone, but talking to Axel triggers another video cutscene. Roxas is very quiet and despondent.

The video shows us another meeting in that white Organization XIII room with all the chairs. The 14th member, with her cowl pulled over her head, makes her debut here. When Roxas sees her, he’s visibly shocked/shaken.

Next, Day 8. Roxas is in the entryway of that lounge again. Another tutorial screen comes up, teaching the player how to save.


I’d like to interject again and say that a nice feature is that all the tutorial messages are saved, and you can access them from the main menu.

Zexion, Axel, Saix and Xion are in the lounge this time. This time, talking to Saix triggers the action. Roxas is being sent out on a mission, accompanied by Axel, to retrieve something. Axel then teleports Roxas and himself to Twilight Town. More specifically, the underground area of Twilight Town. You’re in an enclosed area to learn how to move around Kingdom Hearts 358/2 Days’ environment.

You basically learn how to jump, move the camera, how certain areas are blocked by black lines and inaccessible and how to open treasure chests. Once you retrieve the item from the chest, you also learn how to use items. With that, the mission’s done. Axel applauds, and the two return to the portal to complete the mission. Day 8 ends with Axel and Roxas going to Twilight Town’s clock tower to begin the tradition of relaxing after a mission.

And that’s as far as I’ve gotten, for now. It’s a very easy to play and beautiful game so far. There’s some minor loading when entering mission areas and shifting from videos to gameplay, but it only last a few seconds, tops.

Now I’m wondering, exactly how many days of Roxas’ life are going to be shown in Kingdom Hearts 358/2 Days?



Five things I learned during my first few minutes playing Kingdom Hearts 358/2 Days:

- The camera’s a bit sensitive, but simple to control with the touch pad. It felt very natural to me, and it was really easy to get accustomed to it. I found that my right thumb would often quickly drag to change perspectives, without me even realizing it.
- You can save anywhere.
- There are three difficulty levels: easy, normal and hard.
- Mission Mode uses a game save to play. You can log on as a guest, if you want. You characters to use in missions as you play the game, and initially only the first 13 members of Organization XIII are available. Each character has their own strengths and weaknesses, which you can see at a glance.
- Roxas is very contemplative. After each day he’ll think about what he’s done, and he keeps a journal you can access and read from the game menu.


There’ll be a more complete playtest, another impressions piece and a menu guide soon.
Fonte: http://www.siliconera.com/2009/06/09/day-1-with-kingdom-hearts-3582-days/
 
Esse é prequela do Kingdom Hearts 1.

Se estás com medo de não entender a história por questões de continuidade no entanto... não te aflijas... são jogos separados e são feitos a pensar também em quem não experienciou os anteriores (daí os tutoriais e afins)

Cool then, adicionados à lista de compras novamente xD

By the way, obrigado por esses hands on/review ;)
 
Uma pergunta, na versão americana quando sair vai ser possivel ter as vozes em japonês e/ou legendas em ingles ?
Não irá haver dual audio em cartuchos DS; a capacidade é paga ao MB e aumentar esse tamanho para, quase o dobro, só por uma opção dessas não é uma opção.

De qualquer maneira Kingdom Hearts é dos poucos jogos cujos voice-overs em japonês não valem a pena face aos americanos... é estranho demais ouvir o pato donald e o pateta a falarem japonês.
 
Não irá haver dual audio em cartuchos DS; a capacidade é paga ao MB e aumentar esse tamanho para, quase o dobro, só por uma opção dessas não é uma opção.

De qualquer maneira Kingdom Hearts é dos poucos jogos cujos voice-overs em japonês não valem a pena face aos americanos... é estranho demais ouvir o pato donald e o pateta a falarem japonês.

Não imaginava que ocupasse assim tanto espaço.
Eu até estive a ver as vozes do sora em inglês dos jogos anteriores e as vozes de outros personagens e até prefiro as vozes em japonês, mas isto se calhar também é por causa de nunca ter jogado um KH, eu se possível gosto de jogar sempre com as vozes originais mas fazer o que.
 
Não imaginava que ocupasse assim tanto espaço.
Eu até estive a ver as vozes do sora em inglês dos jogos anteriores e as vozes de outros personagens e até prefiro as vozes em japonês, mas isto se calhar também é por causa de nunca ter jogado um KH, eu se possível gosto de jogar sempre com as vozes originais mas fazer o que.

muito espaço não deve ser, mas se contares que os jogos de DS costumam ter 128MB...
 
Não irá haver dual audio em cartuchos DS; a capacidade é paga ao MB e aumentar esse tamanho para, quase o dobro, só por uma opção dessas não é uma opção.

De qualquer maneira Kingdom Hearts é dos poucos jogos cujos voice-overs em japonês não valem a pena face aos americanos... é estranho demais ouvir o pato donald e o pateta a falarem japonês.

Não digas isso pah, principalmente quando é o Kira que faz de Riku :p

Hahahahaha (não é o que pensas xD)

Também aprecio imenso o VA do Roxas :)
 
Fica na tua, Old Snake, eu cá não troco a Hayden Panettiere por nada. >_> (bom, verdade seja dita, trocava-a por uma Yukana)

E confesso que cliquei no link a pensar que ia ser busted de novo. Anyway, Kira para mim é imediatamente associado ao Kira do Gundam Seed, não esse.
 
Última edição:
Fica na tua, Old Snake, eu cá não troco a Hayden Panettiere por nada. >_> (bom, verdade seja dita, trocava-a por uma Yukana)

Meh... fraquinho :p

Mas confesso que as vozes do KH são muito boas, embora..... por vezes a qualidade dos diálogos em si não ajuda diga-mos :)

E confesso que cliquei no link a pensar que ia ser busted de novo. Anyway, Kira para mim é imediatamente associado ao Kira do Gundam Seed, não esse.

Yagami Light > All

(*ignora últimos 15 episódios do Death Note*) :paranoid:
 
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