Xbox Wire: What are the biggest and best additions to the Definitive Edition?
Mark Coates: So much to tell! We’ve added a ton of new content in all categories of the game, including new environments, new music, new abilities, new skills, new story elements, and new features.
True to the original game, the two new areas – Black Root Burrows and Lost Grove – come with a unique theme in both graphical presentation as well as play mechanics. For example, in Black Root Burrows, Moon Studios wanted to use light and darkness to challenge the player to navigate with limited visibility, and then use a light orb that the player carries to modify interactions with certain objects in the environment. Fans of the game fell in love with the characters and story in the original Ori, so in Black Root Burrows, you’ll discover new in-game cut-scenes that tell more of the background and history of the guardian figure Naru, providing context for why she is so motivated to help Ori.
In addition, the player can find two new core skills in the form of Dash and Light Burst. Dash allows Ori to dash forward short distances with a tap of the Right Shoulder button. Light Burst enables Ori to toss small projectiles with a tap of the Left Shoulder button, that – when detonated – deal damage to enemies. Or, the player can instead hold the Left Shoulder button down and adjust the trajectory of the projectile with great precision. Plus, both Light Burst and Dash can be upgraded through the abilities tree! Dash, for example, can be upgraded so that dashing through enemies causes them damage… and then upgraded again so that it can be performed while in the air!
Xbox Wire: Can you go into detail on some of the Definitive Edition’s new features?
Mark Coates: We wanted to enable the player to access the new areas early on, because once unlocked, they truly allow the player to navigate and experience all of the game in a fresh new way. Hopefully, players will agree that we’ve maintained the same quality and craftsmanship achieved with the original Ori, but we also aimed for the new content and changes to appeal to both existing owners of the game and new players.
For example, we added new difficulty settings to the game, to make it accessible to a wider range of players in terms of skill. Yes, there is now an Easy setting, in addition to Normal! Plus, we added a Hard and One-Life setting. Another cool new feature is the addition of Fast Travel; in the original game, the player would occasionally encounter Spirit Wells in fixed locations that replenished Ori’s energy and life, but now players can quickly transport themselves between found Spirit Wells in an instant. This allows players to revisit areas and collect missed items much easier. We expect that it will also create a whole new paradigm for the speedrunning community to exploit and set new records!
Another really cool feature is the expanded Theater. In addition to allowing collection and viewing of cinematic cut-scenes from the game, the player can now view an assortment of promotional game trailers, concept art, and behind-the-scenes clips of very early design and story treatments.