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Xbox players,
We’re now serving up chicken dinners to over 4 million players on Xbox. Thank you for your continued support!
We truly value all of the feedback from across the community. We have a few minor updates to gameplay this week, alongside bug-fixes and performance tweaks, as noted below.
Gameplay
We’ve listened to your feedback and further modified the damage players can inflict on vehicles, increasing areas of vulnerability. This includes:
- Increased damage to the vehicle body, and significant damage to the wheels when targeted with gunfire
- Increased vehicle damage when successfully targeted with a grenade
- Both driver and passenger will suffer increased injuries from crashing into objects or other vehicles (Dacia, UAZ, and Buggy)
- Slight reduction to player damage when being struck by a vehicle
Optimization
- Continued optimization to controller input lag
- Visual quality of the reticle is improved for Xbox One (Red Dot, Holographic, and 2x Sight)
Bug fixes
- Resolved issue where inventory may highlight the wrong column when looting
- The sensitivity setting for 4x Scope is now also applied to the permanent scope on the VSS
- Auto-run (double-clicking the left stick) is disabled when aiming down sights
- Players can now use the D-Pad while in the map view without switching melee, pistol, or throwing weapons
- Removing the marker from the map when pressing (Y) will no longer switch primary/secondary weapons
- Fixed issue where the crosshair is not correctly displayed after players reconnect to a game session
Xbox players,
We are releasing a minor update this week, focused on fixing bugs or gameplay issues that were identified following the last patch release. Thanks to all of the community for the feedback and continued support of PUBG on Xbox One!
This patch will be live at 6PM KST / 1AM PST / 9AM UTC today. Please restart your Xbox after the patch goes live to get the update.
Gameplay
Bug fixes
- We received a lot of great feedback following the changes made to vehicle/player damage.
- We continue to tune and balance this element of gameplay, and are therefore reverting back to increased damage if a player is struck by a vehicle.
- Resolved an issue preventing players from vaulting over specific ledges and/or windows
- The camera will now remain in the correct location following player death
- Vehicles will no longer relocate to another position on the map after the player disembarks
Xbox players, First and foremost THANK YOU for your patience and perseverance over these last few weeks. We recognize and fully understand the challenges while playing through some of the more impactful issues, and appreciate your persistence and continued support throughout. We have been hard at work on this patch, and we wanted to take the time necessary to ensure stability before rolling it out into Xbox Game Preview. This update brings a number of fixes that you’ve been asking for, alongside continued optimization, stability and UI improvements. We have also included initial support for Game DVR, where you can enable automatic recording of gameplay highlights. Find out more information about Game DVR and using Upload Studio at: https://support.xbox.com/en-US/xbox-one/apps/upload-studio-info.
This patch will be live at 6PM KST / 1AM PST / 10AM CET today. Please restart your Xbox after the patch goes live to get the update.
Gameplay Introduced multiple pre-match starting locations in order to optimize both server and game client performance Weapons are removed from the starting island prior to the match starting Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu. We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain Adjusted the sound effects of both water and red-zone bombing Party matchmaking is now influenced by the player’s MMR Adjusted long-range blood VFX back to the original colors
UI/UX Improved visibility of squad member colors (yellow, orange, blue and green) Players can use the right thumbstick to rotate their character model during customization When customizing character appearance, the D-Pad can be held to switch between menus Preview is supported when customizing appearance or creating a new character
Items Updated the design of the energy drink
Bug Fixes Fixed water sound effects Fixed Red Zone disappearing immediately after it starts Fixed random character teleportation following initial landing
Fixed an issue where some doors could not be entered despite appearing open Fixed issue of recovery and boost items being able to be used when underwater Fixed the character animations when transitioning from jump-prone to standing Fixed an issue where earning BP would not function as expected Fixed unexpected character death caused by falling while moving Fixed areas of fencing where specific sides could not be penetrated by bullets Fixed buildings with missing stairs Fixed bug which caused objects to float in the air Fixed areas of terrain which were causing player characters to become stuck Fixed an issue which prevented team members being displayed following acceptance of an invite Fixed the issue of revive being cancelled unintentionally Fixed hand animations when reloading/shooting the Kar98 in a prone position Fixed the issue limiting peak parachuting speed in FPP mode Fixed character animations when moving from prone to entering a vehicle
Optimization / Stability Optimized textures, landscapes and buildings throughout the island to improve performance Fixed a crash occurring when HDR was enabled Fixed a frozen character issue when reconnecting following a crash Fixed a crash occurring when the player opened their inventory Fixed a crash occurring when the spectated player was using a scope
Localization Applied new Russian, Japanese and Chinese (simplified/traditional) fonts Japanese only: Adjusted the Katakana font Japanese only: Fixed incorrect order of wording during object interactions Portuguese only: Fixed the display of height meter when parachuting
Known Issues B button incorrectly displayed to cut parachute cable; this should be X When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved.
We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting
See you in-game, The PUBG Development and Community Team
O melhor modo de jogo para isto é FPP mas como o jogo ainda não está bem optimizado em TPP consegue ser menos agressivo para os olhos devido à falta de frames. Se fores jogar solo FPP até é jogável.Comprei isto hoje.
A malta aqui joga mais o que? TPP ou FPP?
Acho que sim, acho que deviam fazer uma review da performance de um jogo que nem é a final build, de cada vez que sai uma revisão do mesmo, ou seja todas as semanas.
É a mesma coisa que fazer review de performance com base em trailers, faz sentido...
Não é review é um update que demonstra que a performance do jogo na Standard e na X ainda é péssima.