[Wii] Soul Calibur Legends (Namco-Bandai)

parecem ser os graficos do sc3...no entanto,vou querer este jogo e tenho boas expectativas =)
Sim, tudo indica que estamos a falar de uma souped-up SC2/SC3 engine e um reaproveitamente dos assets (character modeling), re-escrita para camara dinâmica na terceira pessoa e um tecto "mais alto" para mundos inteiros e um novo move set para as personagens; disto isto não parece estar a fazer nada de extraordinário no que toca às capacidades do hardware.

Mas acho que sim, quanto a reaproveitar os modelos do SC2/3, como era um jogo de luta os poligonos estavam todos gastos ali e por isso são bastante detalhados (acima da média), poupa-se tempo e foca-se no mais importante; eu faria o mesmo e foi precisamente nisso que pensei quando anunciaram o jogo.


Tradução dos Scans:
June 13, 2007 - Following its quiet debut as a blurb hidden away in the back of Famitsu a few weeks back, Bandai Namco has at last unveiled Soul Calibur Legends in full. In addition to a new blowout on this week's Famitsu, Japan's Impress
Watch gaming site reports that the game has gone playable for members of the press at the Namco Bandai Editor's Day in San Francisco.

Here's what Famitsu has to say about the game. Described by the magazine as a "gaiden," or "side story" in the series,
Legends takes the series away from one on one fights and into 3rd-person "sword-based action," with players facing off against multiple enemies. simultaneously. Enemies consist of past Soul series fighters as well as some new beasts.

The game's main character appears to be newcomer Iska, a mysterious 16-year-old boy of imperial blood who sets out on travel with Siegfried Schtauffen. Siegfried is, of course, a veteran of the Soul Calibur series, and he's joined in Legends by Taki and Mitsurugi. While these latter three are confirmed as playable; we're not so sure about Iska at the moment. We've also been able to discern that Ivy will be a playable character as well.

Players use the Wiimote and nunchuck controllers to control their on-screen counterparts directly. Slashing the Wiimote horizontally or vertically results in respective horizontal and vertical slashes. The nunchuck is used to move your character around and can be shaken for evasion and other special types of movement. Buttons are included for jumping and guarding.

The control scheme will actually change depending on the character, with new playable characters being unveiled as you progress. Your current cast of characters will also grow as you play the game with new weapons and skills.

In addition to combat, players will have to deal with traps and other obstacles in dungeons. Stage layouts contribute to the fight as well; players will want to use height to their advantage.

Bosses also await. Players will be able to select two characters and freely switch between them, Famitsu states in describing one of the boss fights. It's unclear if this is true of the rest of the game.

Soul Calibur Legends is being produced by Jin Okubo and directed by Tetsuya Akatsuka, both familiar names for the series. In comments with the magazine, the two revealed that Legends is designed to be a game that will allow anyone to experience 3D sword combat through a simple control scheme.

Stages of play span five minutes on the low end all the way up to between fifteen and twenty minutes. This may seem like a low number, but Bandai Namco is planning "a considerable number of such stages," according to Akatsuka.

Legends may seem a bit like the strategic mission mode found in previous Soul games. However, according to Akatsuka, there's a big difference. While players could gather weapons to upgrade their characters via past mission modes, the effects of the weapons weren't necessarily clear. In Legends, the effects will be much clearer. For instance, a "flame sword" will come with skills that one would expect of such a sword.

In addition to single player play, Legends will also include multiplayer support. Players will be able to face off against one another and combat enemies cooperatively. While Okubo admits that the method of implementing the multiplayer modes is still under consideration, he expects the game to use a split screen setup in order to allow players to fully become their in-game counterparts.

Famitsu's first look at Soul Calibur Legends includes some slick screenshots which
suggest a step up for the series visually from past entries. The game is reportedly 40% complete and is set for Japanese release this winter.
Fonte: http://wii.ign.com/articles/796/796073p1.html
 
Estou a ver, já mais que uma vez, o "Soul Blade" e o "Soul Calibur" à mistura nos screenshots.
Será hint de um bónus content? Seria uma boa adição e até fazia sentido, sendo que a história se passa entre ambos.
 
ainda parece um jogo PS2...
A maior semelhança é que os modelos poligonais são os do Soul Calibur 3, mas isso é algo que eles simplesmente não vão mudar.

Mas há a dizer que o Soul Calibur 3 puxava bem a PS2 (a versão arcade até era uma Ps2 custom, mais potente) e que efectivamente sendo um fighter tinha personagens bem detalhadas; embora este mantenha as mesmas linhas no que toca a detalhe poligonal tem quase constantemente vários inimigos on-screen e deve ter uma acção bastante frenética, bem como níveis mais expansivos que umas simples arenas.

Não para dizer que é impressionante, mas para dizer que está um bocado acima da PS2; tenho as minhas duvidas que esteja acima de GC/Xbox no entanto; só se o lightning fosse muito por aí além, mas ainda assim... nada que puxe muito.
 
Nintendo Power deste mês:

Soul Calibur Legends:

-Namco dream team is making it (many series veteran are working on it)
-vertical/horizontal slashing(+stabs) + parry(Impact Guard) and power ups(Soul Charge)
-NP says controls work well
-Will do their best in regards to visuals
-aim for 16:9 and 60 fps
-more characters to be unveiled
-Slashing left to right vs right to left will have different effects(same goes for vertical slashing)
Namco Dream Team
Okubo (director of the 2nd and 3rd games)
SC Lead game designer
SC Lead animator
Art director (from some of previous titles)
Various others from Tekken and Ace Combat team

"We have quite a few other teams that are a bit jealous of the staff we've been able to put together"
Fonte: http://www.neogaf.com/forum/showpost.php?p=6839554&postcount=1

Ok... Se é a Namco Dream Team que está a fazer este... quem está a fazer o SC4? :p
 
Imagens:

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Fonte: http://www.famitsu.com/interview/article/2007/06/18/668,1182149906,73605,0,0.html

Preview do IGN:
Eyes-on Soulcalibur Legends
We couldn't play it, but hey...it looks like it could be cool.

une 28, 2007 - If you include the series' origin in the arcade known as Soul Edge, Soulcalibur is more than a decade old. The franchise has stayed within its original formula over the years: as a one-on-one weapon-based fighting game, but later this year Namco Bandai will be spinning off the series into a more action adventure design on the Nintendo Wii. Soulcalibur Legends takes the universe, the characters, and the weapons established in the fighting design and branches it out into an evolving storyline that follows one of the more popular combatants: Siegfried.

Namco Bandai had an early in-progress version of Soulcalibur Legends on hand at its pre-E3 event a few weeks ago. Unfortunately, due to the game's evolving development status at the time of our demonstration, Namco Bandai representatives kept this early experience a hands-off affair. So much of what we have to go on is simply through the magic of keen observation.

The easiest thing to see is, obviously, the visuals, and Soulcalibur Legends is at least keeping up with the series' legacy of absolutely gorgeous graphics running at a smooth framerate. The Wii game did tend to jostle between 60 and 30 on occasion but mostly held onto its silky 60 frames per second rate, all the while showing off its beauty in progressive scan and wide-screen. Textures looked very detailed with nice lighting effects going on while weapons clashed on-screen, and character models animated with the same quick motion and fluidity of the Soulcalibur fighting games.

It's clear that the game's putting most of its design attention on pure action as all of the emphasis was on swinging the Wii Remote around like a sword. Slashes and thrusts were recognized by the game, as were special moves that used sensors in both the Wii Remote and the Nunchuk. Maneuvering around was clearly placed on the analog stick, with quick sidesteps activated by a shove left or right on the nunchuk. Levels jam packed with enemies to hack and slash at, and we counted easily more than a half dozen on-screen enemies at any given time.

To keep the camera focused on specific enemies players had the ability to lock the view onto characters. Most of the time in the demo the camera stayed strictly behind your on-screen persona, giving a bit of space so that you can see when someone's sneaking up on you. Since we didn't actually get a chance to actually hold the controllers during the demo, it's difficult to gauge how successful these controls really are, but they certainly looked fun.

It appears that there will also be puzzle-like elements within the dungeon-wandering experience. In several points in the adventure, progress was halted by walls of fire, and the only way to pass beyond them was to perform a special sword move that would blow out the flames. Once the fire's extinguished, the path opens up to progress deeper into the stage.

Namco Bandai gave us a little taste of the game's multiplayer portion where two players can choose to cooperate with or compete against each other. These modes took place in a split-screen so that each player had the same view behind their character. Players could work together to wipe out the mobs of enemy soldiers, or attack each other in the same fashion.

Soulcalibur Legends is being prepped for a Winter release in the US, and you can bet that we'll have more on the game as it progresses deeper in its development cycle.
Fonte: http://wii.ign.com/articles/800/800289p1.html
 
Última edição:
Se for assim tão bom, ainda bem que fizeram este Legends para a Wii do que um SC tradicional :)
parece muito bom

Edit: nesta imagem vê-se que as texturas e o detalhe tão porreiros:
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Última edição:
Imagens do 1Up:

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Tidbits da NPower:
This month's edition of Nintendo Power is packed to the brim with information on forthcoming Nintendo and third party Wii/DS projects, including a look at Soul Calibur Legends, Tomb Raider: Anniversary edition and Carnival Games.

Soul Calibur Legends

* Soul Calibur Legends development started in early 2006, the game wasn’t originally meant to be exclusive to the Wii, game is being developed by a dream team of developers from Tekken, Ace Combat and Soul Calibur series.

* The game isn’t just your ordinary “hack-n-slash” game where games usually wave the controller around without any sense of timing, game has an Egyptian ruin as part of the worlds included in the game, bosses will pretty much fill the entire screen

* Story: A 16th-century empire is on the brink of destruction and involves Siegfried with his gradual transformation into the “maleficent Nightmare”

* the game picks up right after Soul Blade…game will support 480p, 16:9 and 60fps, wanting to take advantage of the Wii hardware (graphically).
Fonte: http://www.cubed3.com/news/7947/1/Soul_Calibur_Legends,_Final_Fantasy,_Okami,_Ghost_Squad_and_More


1Up Preview:

Previews: Soul Calibur Legends
A first look at Wii's Soul Calibur spin-off.

Soul Calibur Legends is not Soul Calibur IV. There's nothing resembling a fighter, it's not online, and you can't even use a joystick! This is a game for Soul Calibur fans first, and fighting game fans second, which means it's a traditional action game focused on story and characters rather than move lists. And on Wii, it promises to be more than just a simple beat-'em-up.

In the jump between the original Soul Edge and the first Soul Calibur, we saw German knight Siegfried Schtauffen had obtained the Soul Edge and become Nightmare -- though exactly how this happened is somewhat of a grey area outside of in-game ending screens, and Soul Calibur pushed on without much backstory. Legends' story focuses on Siegfried's personal quest to find the Soul Edge, which will inevitably lead him to the dark side. Needless to say, for the SC fans interested in the series' lore on top of its intense fighting, Legends will probably be quite a boon.

Legends looks like a "Soul Calibur all-stars" action game, but not every fighter from the series will be playable -- this is a prequel, after all. For the record, the characters that have been shown so far are Siegfried, Ivy, Mitsurugi, Taki and a new character, Isuka -- a teenage boy who travels with Siegfried in a "Lone Wolf and Cub" sort of set-up. You choose two heroes to play with, and because of everyone's different weapons and fighting styles, you can go with whoever you feel comfortable with and instantly "tag out" between them during the game.

With the Wii Remote, Namco hopes you'll be more engaged in the Soul Calibur universe; the "vibe" of the series, if you will. Legends retains the horizontal and vertical slashing of the traditional games, which you control according to how you swing the remote. The game's director, Jin Okubo explains further: "Our focus in creating this game was mainly on the sword-swinging aspect. Since it's on the Wii and uses the Wii Remote, we're really focusing on swinging the remote like a sword and the player developing his or her skills as a swordsman." In other words, while you won't be able to kick like in the fighting games, you will be able to perform some flashy-yet-powerful techniques to keep enemies at bay, including action game-standard "charge moves." Guard breaks, another SC element, will factor into Legends as well.

At a press event recently, Namco showed us one level of an early version -- a mazelike Egyptian tomb -- without any allusions to the rest of the game's progression. Could there be towns with NPCs, or could it be a simple level-to-level progression like Chronicles of the Sword?

As for the level we saw, the tomb was a rather typical run-and-slash affair, with a minimum of puzzles; in fact, puzzles are not meant to be minutes-long deterrents to your progress. Instead, the action itself is meant to jog your brain. "Players will really have to think about how they are going to approach their enemies and in what order, and what attacks work best, so in that respect we feel that it earns the 'adventure' part of 'action-adventure,'" says Okubo. "Although there will be puzzles and the player will have to use his or her head, that's not specifically what we wanted to focus on. We don't anticipate the players coming across any particular areas where they'll get hung up for any period of time."

The level ended in a boss fight against Ammon: a floating, fire-breathing mummy casket that didn't seem to pose too much of a threat. The tomb level must be one of the first ones. Namco promises larger bosses with more impressive fights -- including a giant Astaroth seen in the a recent Famitsu screenshot (eighth gameplay screenshot on the page).

So, Legends is mostly a single-player adventure, but there are options if you have a friend around. "Party" mode is a two-player cooperative game, with two players slashing away in what appear to be selectable levels rather than a predetermined quest. We didn't see much of this mode, but it does run in vertical split-screen with a slightly reduced framerate (so far). The co-op level we saw was different than the tomb one; it's an outdoor scene with a vaguely feudal "Onimusha" look to it.

Namco isn't set on co-op-only multiplayer, but the competitive parts still won't be any closer to the game's arcade brethren. "When we say 'competitive,' it's not necessarily one-on-one all the time," says Okubo. "Sometimes it's two players competing at the same time to reach a certain goal and seeing who, for example, can defeat the most enemies in a certain amount of time, or who can defeat a certain boss within a time limit."

But if you're a Soul Calibur pro and know the nuances of the fighting games, you may have some useful knowledge. "One of the aspects of the previous Soul Calibur titles that was very important was being aware of the stage you were fighting on, what the shape of it was, and what was in the environment and using that to your advantage," Okubo says. "Players who are very good at that may find they have an advantage in Soul Calibur Legends' competitive play, because the stages do come in different shapes and sizes."

There is one area that Legends definitely needs some work on though: the eye candy. While the game runs at 60 frames per second, the graphical detail seems to be far from pushing the Wii's capabilities to the limit. And the tomb level looked pretty sparse; enemies weren't exactly crawling all over and dropping from ceiling doors or anything. They just... appeared. You defeat them all, run a little bit more through the level, and fight another small group. Rinse and repeat until the boss. Hopefully Namco will have some time to spice up those interiors before the game's release.

It's clear SCL is not exactly a glorified Edge Master mode or Chronicles of the Sword. It's much closer to being a Soul Calibur version of Tekken's Devil Within: a straightforward action game with a story based on one of the series' central characters. We have a hunch that it may last longer than anything in Tekken, though.
Fonte: http://www.1up.com/do/previewPage?cId=3160685
 
tá bonito e tou a gostar da descrição. aquele não é o lizardman (pensava primeiro que era o link :P) e os bandits que apareciam no soul calibur? ah e ace combat será que vai haver cenas de voo? :D
Mas parece mesmo que é um projecto PS2 adaptado á Wii por causa do seu sucesso e se calhar as fortes vendas do soul calibur 2 na GC deve ter ajudado
 
tá bonito e tou a gostar da descrição. aquele não é o lizardman (pensava primeiro que era o link :P) e os bandits que apareciam no soul calibur? ah e ace combat será que vai haver cenas de voo? :D
Mas parece mesmo que é um projecto PS2 adaptado á Wii por causa do seu sucesso e se calhar as fortes vendas do soul calibur 2 na GC deve ter ajudado
Possivelmente, mas já está bem acima de PS2, as texturas não estão mesmo más de todo os efeitos de particulas também parecem estar acima, etc, a quantidade de inimigos on-screen também seria bastante dificil de fazer na PS2 sem cortarem polycounts face ao SC3... Mas os cenários... apesar das texturas a geometria dos niveis até agora não pareceu nada de especial, muito rectilinea, e sinceramente ainda não vi variedade de inimigos em simultâneo ou pequenas variantes dos mesmos (não que isso seja imperativo, mas era um bom bonus)
 
Soul Calibur director explains new direction
Jin Okubo talks Soul Calibur Legends' Wii control system

As reported back in May, Soul Calibur is punching its way to Wii in a new adventure-based game dubbed Soul Calibur Legends. Many thought the game was being toned down with the new 'adventure game' focus but Namco's making the game as brutal as ever by placing an emphasis on weapon-based combat that uses the Wii Remote.

Speaking exclusively to CVG, director Jin Okubo told us, "Many people have already experienced the sword play and action of Soul Calibur, but we really wanted to expand its potential - and that's why we decided to go in a new direction. We'd like to make Legends appeal even to people who have never played a game in the Soul Calibur series."

So how can we expect the Remote to be used? "By swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of," Okubo added. "The Nunchuk is mainly used for body movement, but by shaking the Nunchuk it's also possible to block incoming attacks, evade dangerous situations, and to perform other unique moves. And there are various moves that can only be pulled off by combining Nunchuk and Wii Remote actions."

Look out for the full interview in the coming days where Okubo talks further on the control system, the characters we'll be seeing, the game's new direction and game modes other than adventure. We'll also have a batch of new and exclusive screens too!
Fonte: http://computerandvideogames.com/article.php?id=167127

Artwork:

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Fonte: http://wiiz.fr/article.php?a=12085
 
Da Namco Bandai chegam mais imagens do Soul Calibur para a Wii.


Se tudo correr sem percalços, Soul Calibur Legends chega às Wii japonesas durante o Inverno.
Como devem saber, trata-se de um jogo de acção/aventura ao estilo de Ninja Gaiden, que promete dar largas às pads da consola.
Entretanto, e até mais novidades em Los Angeles, vão-se contentando com as imagens.

http://gameover.sapo.pt/media.html?gamespace=28769&show=images
PS: Desculpem não ter posto as imagens mas de vez em quando não cosigo abrir as imagens no gameover acho que é do javascrip....
 
Eu pelo contrário, a ideia do jogo não me puxava muito, mas ao ver o trailer, as partes do gameplay deram para perceber o que se pode esperar... pulsos torcidos!!!! Venha ele!
 
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