I_Eat_All
Plasma Beam!
Ora aí está... mas essa estratégia tem nome "Lateral Thinking of Withered Technology"Podiam ter aprendido a lição com a GameBoy e a Game Gear, a parte engraçada é que existem várias semelhanças entre essa geração de portáteis e a actual, basta trocar Game Gear por PSP e GameBoy por NDS:
- A Game Gear era tecnicamente superior à GameBoy;
- A Game Gear era maior do que a Game Boy e gastava as baterias muito mais depressa;
- A Game Gear só levava com downports de jogos da Master System e Mega Drive;
- A Nintendo desenvolveu series exclusivas para a Game Boy e fortaleceu as mais famosas
Fonte: http://blog.thedow.org/2006/10/11/kareta-gijutsu-no-suihei-shikou/The philosophy refers to the fact that‚ newer, cutting edge‚ technology is not always what wins the race. Back when handheld gaming was being considered for the first time, Gunpei Yokoi took a technology that had been proven for many years, the Liquid Crystal display that could be found in calculators and displays, and applied it to a new field‚ What was born was called the Nintendo Game & Watch, and it was wildly successful‚ It was the precursor to the Game Boy, and it helped revitalize Nintendo’s flagging stock prices and it virtually created the home and handheld video game world. The Game & Watch was a relatively cheap way to get video gaming in the palm of your hand, and it was that cheap because Yokoi saw a way to use older tech in a new way.
Yokoi did the same when it came to the Game Boy itself‚ While the original Game Boy was considered very revolutionary, it was soon outdated with handhelds like the Atari Lynx and Sega Game Gear as its eventual competitors, which were backlit and vivid color to boot‚ Yokoi maintained that he would not produce a color handheld until they could run for a decent amount of time on one battery charge‚ His adamant refusal proved genius again, for the Game Gear and Lynx both failed, with crappy battery power being cited as a major reason. The Game Boy withstood the test by sticking to‚ the “Withered Technology” of the dot matrix LCD display. The Game Boy’s superior battery power (and game repertoire, likely boosted by the fact that they stuck with the system for longer) outlasted the short-lived but more technologically advanced systems from Atari and Sega.
E há mais artigos sobre isso mesmo... o Gunpei Yokoi tinha uma filosofia e abordagem muito interessantes. E irónicamente, isso reflete-se hoje, com sucesso, na DS, e na Wii.