Wii The Conduit (High Voltage, Quantum3 Engine)

nunca me empolguei muito por jogar fps em consoles, ams este esta me empolgando, fiquei sabendo que vc poderá configurar a area do sensor para que ele se ajuste aos eu braços, para poder virar o personagem para melhorar a jogabilidade
 
Realmente está a ficar espectacular e vai ser compra obrigatória e caso se venha a confirmar porque não aproveitar a engine para futuros títulos... estou a pensar mandar as imagens e os vídeos que saíram a um amigo meu PSfanboy e meter-lhe a tanga que é para a PS3 e depois ah e tal é para a Wii para ver como ele reage :D lool.
 
Eu até estou a gostar deste jogo cada vez que o vejo mais interessado fico! Faz-me lembrar o grande Perfect Dark para a velhinha N64! As horas que eu perdi com esse jogo! Com as teorias da conspiração, armas futuristas, armas aliens e isso para mim tá mesmo como o Perfect Dark!

Para mim se continuar assim vai ser compra certa! Só espero é que o pessoal adira ao jogo porque se este jogo vier a ter vendas miseráveis como muitos bons esforços que andam para aí, bem que podemos começar a esquecer estes títulos na nossa consola...


Nenhum fps da wii vai chegar aos calcanhares de perfect dark isso garanto-te :D
 
... Só espero é que o pessoal adira ao jogo porque se este jogo vier a ter vendas miseráveis como muitos bons esforços que andam para aí, bem que podemos começar a esquecer estes títulos na nossa consola...

Não sejamos pessimistas... Também não houve assim tantos jogos que mereciam mais vendas do que tiveram. Só me lembro de dois casos, Zack and Wiki e No More Heroes. E mesmo no caso deste último não considero que as vendas foram assim más. Teve bastante publicidade com a censura de que foi vítima. Mas acho que saiu penalizado com isso. De qualquer modo até estou a pensar aproveitar a promoção a 26€ na choices.uk apenas para apoiar o que dizem ser um bom jogo (pois até nem é muito o meu estilo de jogo)...

Back on topic, espero que este seja jogo para corresponder às expectativas! E que consiga ser melhor do que o medal of Honor: heroes 2|
 
Entrevista pré-E3

IGN: First of all, will The Conduit be at E3?

Eric Nofsinger: Yes we will be at E3! We are only doing private showings and leaving playable demos with a few select folks who we are anxious to get feedback and input from... like IGN, of course.

IGN: You still haven't announced a publisher. Have you gotten serious about aligning yourselves with one yet?

Eric: No, not until they give us what we want and tons of money. Oh, and a monkey. [Laughs]

We are taking it real slow. We aren't in any rush. This is something I probably could have been a bit more clear about before; we have our own funding to completion. We know we want a publisher, but we want it to be the right fit for the publisher, High Voltage, the game, and the fans that have so vocally supported us.

IGN: So tell us, what does the E3 build encapsulate?

Eric: The E3 demo is the first half of one of the later missions in the game. It will be showing off the majority of our alien enemies (the Drudge), several of our weapons, and very pretty environment. Story-wise, it gives a small taste of what the player will be doing and finding out after the Drudge invasion of Washington D.C. has begun. Though, I should probably note the demo will be hard set on Easy difficulty so that casual players can have a chance of seeing everything without having to build up the skill set they would normally need to play the mission.

IGN: How would you say the game has progressed since we last wrote about it?

Eric: The single-player portion of the game is near the point of being just bug fixes and fine tuning. And polish, polish, polish. A lot of our team and development effort is moving to multiplayer now.

IGN: You've said the controls will be fully customizable. How so? Have you looked at Medal of Honor Heroes 2 for inspiration?

Eric: Yes, Medal of Honor Heroes 2 was a source of inspiration, but we believe we've taken things even a step further. In MoHH2, you were able to adjust things like dead zone size, player turning speed and cursor sensitivity via a paused menu. In The Conduit, you can adjust these and other options in real time. That means you don't have to go back and forth to get the feel of your changes; you see them instantly and can tell if your adjustments are working for you. We are also taking some inspiration from Smash Bros. Brawl and will be allowing players to customize their control layouts. Don't like using the B button to shoot? Map it to the button you prefer. Like to use a certain Wii-Remote motion for something? You will be able to map to those too.

IGN: Sounds great. We've posted some new screens that show off some additional graphic effects for the game. How much of your tech are you hoping to implement into the final product?

Eric: All of it. [laughs] Seriously, we wouldn't be showing this stuff off if we weren't planning on using it and using it a lot. Some really fantastic graphical improvements came on line recently. Our artists and engineers are so amazing! I just wanted to give them all a big hug.

IGN: Tell us about the online experience you're hoping to deliver.

Eric: Our current multiplayer benchmarks are 16 players and we will definitely have the standard modes like Deathmatch and Capture the Flag. We are still exploring the possibilities and depending on how things go, we will have more. But we want to make certain that our online experience is solid and if that means sacrificing some other modes or features to do that, we will. We are choosing quality over quantity.

IGN; We're all for that. A lot of Nintendo fans have been ecstatic about The Conduit, but there are some critics who say that the game offers little to distinguish itself from other FPS efforts. What is your position?

Eric: We've been so happy with the response we've received! It really fuels us to do our best. You know? Sure. I think it's fair that some folks are pointing out similarities to other FPS titles but I hope that they can see that was one of our primary goals – to make a really solid fast-paced action shooter and that is the core of our game. Then we built the right differentiators on top of that foundation … we didn't want to be different just for the sake of being different. And I honestly believe we have some very unique and interesting gameplay via the All Seeing Eye device, a storyline that isn't set during World War II [laughs], a totally customizable control scheme and layout, and we've got some awesome high-quality graphics to boot. And this whole package is on the Wii, a platform that is crying out for a shooter like this like a desert cries out for rain. Even if I weren't making this game, it is the game I would want to buy for the Wii.

em http://uk.wii.ign.com/articles/887/887708p1.html


:arrow: Vídeo gameplay -> http://uk.wii.ign.com/dor/objects/14248157/the-conduit/videos/raptorignne.html
 
8|Esta imagem:
the-conduit-20080709061826928.jpg



is jaw dropping....
 
Eh pá, gostei! :p

o gameplay parece-me muito bom, com óptimos gráficos e efeitos... Já está na minha wish list! :P

Desculpem a minha ignorância, mas para quando está prevista a data de lançamento?

Como eles dizem aí na entrevista, ainda nem sequer têm publisher, nem estão com muita pressa...

Dito isto deve ser para 2009, com certeza. Os gajos devem estar bem financiados, como tal, têm muito tempo para, como ele diz, "polir, polir, polir"... ;)
 
Pronto, já ninguém se queixa de gráficos maus :D

Basta que eles sejam maus para que nos queixemos :D Quem manda nisso são as developers.

Se o que eles dizem é verdade (polir, polir, polir), então isto pode realmente ser qualquer coisa para os amantes de fps! Por enquanto, pode-se dizer que não está nada mal. Mas gostava de o ver melhor ;)
 
É provavel que vejas isto bem melhor, a cada mes que passa eles demonstram que as coisas cada vez estão melhores.

Estou a gostar muito e o video estava muito bom.
 
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