Multiplataforma Anthem (Bioware/EA)

Não foram dados números concretos, mas foi dito na reunião de investidores o seguinte:

- Anthem is the most digital game that EA has launched. (Highest digital share).
- Launch of Anthem did not meet expectations for EA
- Players have spent over 150 million hours in game since launch
- Team is focused on content /fixes for it.
 
Não foram dados números concretos, mas foi dito na reunião de investidores o seguinte:

- Anthem is the most digital game that EA has launched. (Highest digital share).
- Launch of Anthem did not meet expectations for EA
- Players have spent over 150 million hours in game since launch
- Team is focused on content /fixes for it.

Mas foi mais de 50 % em vendas digitais..

$EA Conference Call:

- 49% of EA's full game sales on PS4/XB1 were digital over the last 12 months.
- Anthem is the most digital game that EA has launched. (Highest digital share).
 
Um colega meu virou-se esta semana "ah e tal comprei um jogo porreiro, o Anthem", o pessoal todo com mínimo interesse em jogos virou-se "Mas tu estás parvo? Vende já isso, acabaste de torrar dinheiro" :D
 
Até o vou comprar quando ficar na mesma situação que o fallout 76, 10eur na compra de outro jogo, por enquanto novo e físico ainda o vejo a 35(para xbox).
 
Encontrei isto mp reddit, não fui confirmar mas penso que seja mesmo assim:

It has now been four weeks since the official Anthem Twitter has tweeted anything

With the exception of two maintenance-based retweets, there's been nothing. No fan content, no cool clips, no updates, nothing.

https://www.reddit.com/r/AnthemTheG...official/?utm_source=share&utm_medium=ios_app

isto é surreal, deviam ser era obrigados a devolver cada cêntimo aos que compraram o jogo e ainda deviam era pagar indemnização por enganarem tudo e todos.
 
Não entendi, há inumeras formas de obter informações / análises / criticas de qualquer jogo que tenha saido mas é a culpa da empresa por ter terminado o suporte de um jogo? Há 15 anos atrás compravas o jogo e acabou, tinhas uma ou outra actualização um mês depois do lançamento e acabou, não há mais conteudo, um jogo era avaliado em base com o que apresentava no dia em que saia no mercado e não "ah, eles vão melhorar mais tarde".

Muito bem feita, iria amar que matassem o suporte do Anthem a seco, a ver se o pessoal para de dar dinheiro por jogos incompletos, esta trampa do " games as service" matou todos os jogos que foram desenhados com essa filosofia, quando saiu o Battlefield 4 quase que pegavam fogo à DiCE, agora no Battlefield 5 o jogo sai com metade do conteudo "ah, eles depois vão lançar o que falta", e é o que se vê...
 
Última edição:
Não entendi, há inumeras formas de obter informações / análises / criticas de qualquer jogo que tenha saido mas é a culpa da empresa por ter terminado o suporte de um jogo? Há 15 anos atrás compravas o jogo e acabou, tinhas uma ou outra actualização um mês depois do lançamento e acabou, não há mais conteudo, um jogo era avaliado em base com o que apresentava no dia em que saia no mercado e não "ah, eles vão melhorar mais tarde".

Estás a brincar? Só pode...

Viste ao menos o roadmap do jogo? Eu quando comprei o jogo a empresa apresentou-me um roadmap e foi com esse pressuposto que comprei o jogo.

Muito bem feita, iria amar que matassem o suporte do Anthem a seco, a ver se o pessoal para de dar dinheiro por jogos incompletos, esta trampa do " games as service" matou todos os jogos que foram desenhados com essa filosofia, quando saiu o Battlefield 4 quase que pegavam fogo à DiCE, agora no Battlefield 5 o jogo sai com metade do conteudo "ah, eles depois vão lançar o que falta", é o que vê...

Quer dizer que agora tenho que esperar meses para comprar um jogo para saber se está completo, se vão cumprir com o anunciado, etc...
 
Acho que o problema não é cumprir o anunciado, mas sim o básico para este tipo de jogos ( Chat, Pagina de stats do teu javelin, o famoso loot, perfomance, etc etc).
Alguns desses problemas verificaram-se nas closed betas / open beta e continuaram-se a verificar no lançamento do jogo, o que foi bastante mau...

RoadMap foi bem vendido, pois se vires o actual nada tem a ver com o original :D, acho que tiraram metade das features originais (guilds foi uma delas)
 
Uma coisa lhes dou mérito......conseguiram enganar muitos milhares de jogadores....eu sou 1 deles.

E muito me custa, porque este jogo tinha tudo para ainda hoje andar por lá.

O potencial sempre esteve lá....foram incompetentes e não souberam aproveitar.
 
Não entendi, há inumeras formas de obter informações / análises / criticas de qualquer jogo que tenha saido mas é a culpa da empresa por ter terminado o suporte de um jogo?

Neste caso em especifico....sim!

Existia um roadmap e datas definidas para eventos que iriam fazer do Anthem um verdadeiro GAAS. O problema é que o jogo foi lançado num estado verdadeiramente Alpha face ao género em que se insere.

E entretanto, para além de não conseguirem corrigir bugs sem acrescentar outros, o suposto roadmap foi ao "ar" e comunicação...Zero!

Este jogo foi e é verdadeiramente uma burla ao consumidor face ao que foi anunciado pré-lançamento.

Teve um conteúdo lançado, mais uma "Dungeon". Nada mau....
 
Novo patch disponível, pese embora não faça qualquer alteração ao sistema de loot. Quanto ao Cataclysm, que era para ser lançado em Maio, ainda não tem data de lançamento.

Speaking of the Cataclysm, you’re probably wondering when it is going to release. Rather than rush it out the door, we want to take time and get feedback from you and make changes based on what we hear.

https://answers.ea.com/t5/News-Upda...Cataclysm-and-next-livestream/m-p/7902351#M15

Features
  • Freeplay
    • Improved the compass to show collectible items as a question mark when you are near one.
    • Added a purple target icon to show an area where an enemy that is guaranteed to drop loot will appear. When the enemy appears, they will have a white target icon.
    • Added the ability to fast travel to different strider locations from the map while in freeplay.
  • Three Emerald Abyss Legendary Missions have been added.
  • Load screens now display lore regarding the location that you are loading into.
  • Added a simple UI for players to communicate non-verbally with each other and express themselves via emotes. This is accessed by pressing down on the D-Pad if using a controller, or B on a keyboard for PC.
General
  • Fixed an issue where the “Alt” key could not be correctly used in keybinding.
Creatures
  • Dominion Storm and Frost Brutes no longer have shields.
  • All Storm Javelins (Elementalists, Valkyries, etc) now regenerate their shields like other shielded creatures. When hovering they can be grounded with force or with fire status effects.
  • The Scar Hunter can now be grounded with fire status effects.
  • Improved the animation of the Scar Grenadier grenade throw to be more clear.
Javelin Changes
  • Looking away from interaction point while interacting no longer cancels the interaction.
Gear Changes
  • Interceptor
    • Base damage of Cluster Mine has been increased from 110 to 135
    • Base damage of Searching Glaive has been increased from 550 to 605
    • Base damage of Plasma Star has been increased from 110 to 210
    • Base damage of Wraith Strike has been increased from 250 to 315
  • Colossus
    • Base damage of Burst Mortar has been increased from 300 to 400
    • Base damage of Flak Cannon has been increased from 42 to 60
    • Base damage of Black Powder (Masterwork Flak Cannon) has been increased from 52.5 to 75
  • Ranger
    • Base damage of Blast Missile has been increased from 220 to 310
    • Based damage of Argo’s Mace (Masterwork Blast Missile) has been increased from 275 to 387.5
  • Storm
    • Base damage of Flame Burst has been increased from 150 to 260
    • Base damage of Venomous Blaze (Masterwork Flame Burst) has been increased from 225 to 390
    • Base damage of Arc Burst has been increased from 300/150 to 375/185
Bug Fixes
General

  • Fixed a bug where multiple status effects applied to creatures were not able to be detonated for combos.
  • Inventory slot count at End of Expedition now matches the Forge and Vault
  • Cortex Menu - Various bugs with navigation and opening/closing the cortex have been fixed.
  • Cortex Menu - Fixed issues where some entries could not be ‘mark as read’ or would be become unread
  • New items gained from an expedition will now properly show the new item icon
  • Reduced frequency and intensity of several weapon muzzle flashes and gear effects.
  • Colossus Components “Reinforced Hull” and “Colossal Stock Augment” have had several issues with their text descriptions fixed.
  • Fixed an issue where the Javelin’s lower body would twist oddly when strafing and swapping weapons.
  • Resolved errors with the “Conductive Lattice” Interceptor Component not always providing correct stat bonuses.
  • The "Recommended Power" values were unintentionally reverted to their original values and have been fixed. The values should now read 425 for GM1, 575 for GM2, and 675 for GM3.
Strongholds
  • General – Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues.
  • Heart of Rage - Fixed an issue where the Monitor’s glaive would rotate oddly during his final animation.
  • Heart of Rage – Fixed an issue where you couldn’t replay the Heart of Rage after selecting to play another mission at the end of expedition screen.
  • Heart of Rage – Fixed an issue where the door closed prematurely preventing players from progressing to the arena.
  • Heart of Rage – Fixed an issue where a player could be party gathered if hovering too close to the door of the second arena.
  • Heart of Rage – Fixed an issue where you would receive no loot if your entire party was downed during the final phase of the titan fight.
  • Heart of Rage – Fixed an issue where the Monitor encounter would break if too much damage was done before the final phase.
  • Sunken Cell – Fixed an issue where the Fury sometimes would collide with rotating pillar on entering the arena.
  • Sunken Cell - Fixed some issues where creatures were unable to path to the player correctly.
  • Sunken Cell – Fixed an issue where the flight suppression progress wasn’t showing for some members of a squad.
  • Sunken Cell – Fixed an issue where Ash Brutes would be able to move while frozen.
  • Sunken Cell – Fixed some issues with the Spanish voice over conversations.
  • Temple of Scar – Fixed an issue where the player could stand inside the shield bubble of the final boss.
  • Temple of Scar – Fixed an issue where the player could be knocked into a cage and trapped in the boss arena.
  • Temple of Scar – Fixed an issue where rejoining a session at the final boss arena would cause the player to spawn outside of the arena and then get party gathered into the arena.
  • Tyrant Mine – Fixed an issue where the icon would appear twice on the Expedition map.
  • Tyrant Mine – Fixed an issue with text missing on the objective.

Missions and Legendary Missions

  • General: Fixed an issue where the Legendary Missions did not unlock after completing Return to the Heart of Rage.
  • General: Fixed an issue where a player could launch a legendary mission that was no longer available on the schedule and would spawn in with no content.
  • General: Fixed an issue where Legendary Missions would be locked until the next mission was available if you started a mission and didn’t complete it.
  • Finding Old Friends – Legendary: Fixed an issue where disconnecting during the mission would cause the mission objectives to disappear and prevent the mission from progressing.
  • Finding Old Friends – Legendary: Fixed an issue where two objective markers were present at the same time.
  • Finding Old Friends (Original and Legendary): Fixed an issue where dying on the “Go to Strider” objective, the player would be respawned across the map.
  • Finding Old Friends: Fixed an issue where dialog wasn’t playing for some players in a squad.
  • Finding Old Friends: Added missing summary text in the Journal entry for completed mission.
  • Finding Old Friends – Legendary: Fixed an issue where players that did not bring both pieces of Ursix meat to gain entry to see Princess Zhim stopped the mission from progressing.
  • Fortress of Dawn: Fixed an issue where players were able to control their EXO during the cinematics.
  • Incursion (Original and Legendary): Fixed an issue with party gather after leaving the interior of the cave.
  • Incursion (Original and Legendary): Fixed an issue with multiple objective markers appearing.
  • Legion of Dawn: Added missing outcome text in the Journal entry for completed mission.
  • Lost Arcanist – Legendary: Fixed an issue where the objective marker was using an incorrect icon.
  • Rescue Haluk – Legendary: Fixed an issue where the mission didn’t progress until all party members arrived at the beginning location.
  • Rescue Haluk – Legendary: Fixed an issue where the move to the lower courtyard objective didn’t appear until all party members reached a specific point.
  • Rescue Haluk: Fixed an issue where the summary did not appear in the Journal after completing the mission.
  • Matthias Contract – Arcanist Runes: Fixed an issue where no enemies were spawning on the last objective.
  • Yarrow – Tempting Target: Fixed an issue where the objective marker was missing.
  • Yarrow – Imposter: Fixed an issue with the text in the Journal when this mission was completed.
Fort Tarsis
  • Fixed an issue where Forge UI appeared during cinematic for Crafting the Dawn Shield.
  • Clarified the objective text for building and equipping the Dawn Shield.
  • Fixed visual issues with the curtains at the entrance to the bar in Fort Tarsis.
  • Adjusted the conversation with Sev in the introduction to the Sunken Cell stronghold to reflect that you’ve spoken with Sev previously.
Environment
  • Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues.
Freeplay/World Events
  • Fixed an issue where scar hatches would sometimes appear and be enabled to enter in the middle of a world event instead of at the end.
  • Reputation rewards – Fixed an issue where reputation points were not being awarded for the Freelancer in Need world event and added reputation points for discovering caves you can enter.
  • Fixed issues with the Arcanist Korox Study world event where dying and respawning was sometimes causing the world event to break and not be able to complete
 
Não sei se sou só eu, mas acho estranha a decisão de gastar recursos para fazer um evento temporário. O Cataclysm, que foi originalmente dado como sendo uma actividade semelhante a uma raid, é um evento que vai durar 8 semanas e que, segundo percebi, não vai dar loot mas sim uma nova currency. Além disso, não vai ter tanto impacto no mundo como originalmente foi dado a entender. Honestamente, o planeamento desde jogo é tão... esquisito.
 
Evento temporário em um jogo que quase não tem conteúdo, não faz sentido nenhum ....

Inicialmente falaram também que o catalysm iria mudar o mapa do freeplay para sempre, do que vi ontem não me parece que seja isso
 
Disseram no stream que ia haver novo loot de viários tipos e com power acima (5 pontos). Só vi parte do stream. Eu preferia melhoria no sistema de loot do que novo. Tenho duas personagens em que em semanas não saiu nada para melhorar as builds e estou longe do topo... Larguei o jogo à conta disso.
 
Pois eventualmente. Só vi parte e tinham colocado umas imagens em que aparecia a menção ao novo loot. Depois devem ter explicado melhor. Enfim... Mais un tiro no pé sendo assim.
 
Não é de estranhar, ao ser temporário forçam os jogadores a voltar, é como as mounts no World of Warcraft que vão ser "reformadas" e "aproveitem a promoção para as comprarem antes que seja tarde demais".
 
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